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| HELP Hacking USB Gamepad |
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| capsule:
--- Quote from: CoryDee on June 14, 2012, 01:32:42 am ---Well there's your problem. A multimeter is USELESS for testing a gamepad. :banghead: --- End quote --- Not if you want to test if the ground you've found is really "common" or not ;) |
| Blanka:
Just wire the buttons as they are wired on the pad, and there should be no problem at all. |
| CoryBee:
--- Quote from: capsule on June 14, 2012, 03:45:26 am --- --- Quote from: CoryDee on June 14, 2012, 01:32:42 am ---Well there's your problem. A multimeter is USELESS for testing a gamepad. :banghead: --- End quote --- Not if you want to test if the ground you've found is really "common" or not ;) --- End quote --- Sorry, you are right with that. You can use the continuity setting to check where the common ground goes from the usb. --- Quote from: Blanka on June 14, 2012, 03:48:43 am ---Just wire the buttons as they are wired on the pad, and there should be no problem at all. --- End quote --- This is an option too, I did this at first and it is such a pain to have to solder two wires per button. Especially for 2 controllers. Here is a shot of my control panel on my first bartop. Even with twisting the wires it was a bit of a mess. Plus having to scrape at some of the contact on the right side of each button to get a proper solder spot is too much of a pain for me to do again. |
| bsktbllmn23:
I'm definitely going to go the route that you did Cory. I don't really want to try and solder 2 wires for each contact. I should have time this weekend to try it out. More pics to come! |
| capsule:
--- Quote from: bsktbllmn23 on June 14, 2012, 10:59:27 am ---I don't really want to try and solder 2 wires for each contact. --- End quote --- Definitely the way to go, use as many common grounds as possibles. If you have a Dremel, drill the PCB to get "real" soldering points, it's much more durable and easy to solder. You can also desolder the back buttons PCBs and use those predrilled soldering points (this is great to get a ground as well). |
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