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Why current age 'video gaming' is a joke
ChadTower:
--- Quote from: shmokes on July 19, 2012, 11:33:32 am ---A quartz clock is patentable. You wouldn't even know whether the clocks on the wall at Target have patented tech in them. You come up with a method of making a quartz clock more accurate, more efficient, cheaper to produce, etc., and you'll get a patent. You don't just get patent on things that are completely brand new. You can patent improvements to existing technology.
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You would receive a patent on the process for manufacturing a cheaper quartz clock - not a patent on the clock. A more accurate clock, if it was implemented differently in a physical manner, may receive a patent. If it is only an improvment of the physical materials involved then it is not patentable.
Patents are on new ways of doing something. Improvements on existing methods are usually shot down in the patent evaluation process if the holder of the existing method speaks up.
shmokes:
--- Quote from: ChadTower on July 19, 2012, 11:46:48 am ---Improvements on existing methods are usually shot down in the patent evaluation process if the holder of the existing method speaks up.
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The patent on the existing method, as in the case of the quartz clock, is often long since expired. Anyway, that's not the point. I'm obviously not arguing that you can patent something that's already patented.
Vigo:
A quartz clock is still not patentable. If a clock was implemented differently in a physical manner, then it is no longer a quartz clock. As Chad said, any differences in manufacturing on the same method of clock could only patent the process, not the clock.
shmokes:
This is silly. You're just arguing a straw man now. Obviously a person cannot go out and get a patent on an unchanged quartz clock. Are you seriously going to pretend that that's how you are reading my argument. No, the patent would be on the modified quartz clock. Obviously. Anyway, I never suggested that someone could patent code itself, or even some specific outcome, like light rendering. I said that they should/could patent a particular innovative implementation of said outcome (so long as it's novel and non-obvious and so on). Which makes perfect sense and is perfectly analogous to the clock.
Vigo:
--- Quote from: shmokes on July 19, 2012, 12:13:45 pm ---Anyway, I never suggested that someone could patent code itself, or even some specific outcome, like light rendering. I said that they should/could patent a particular innovative implementation of said outcome (so long as it's novel and non-obvious and so on). Which makes perfect sense and is perfectly analogous to the clock.
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If you are not suggesting patenting code itself, what did you mean by this?
--- Quote from: shmokes on July 13, 2012, 08:21:46 pm ---I'm not talking about patenting battle systems or inventory management. I'm talking about getting a patent on the particular method you use of creating those things (your code).
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--- Quote from: shmokes on July 13, 2012, 09:35:12 am ---Frankly, I don't think that code should be copyrightable. It should be patentable. The U.S. Patent law (35 U.S.C § 101) says that any "new or useful process, machine, manufacture, or composition of matter" can be patented. It makes far more sense to think of software code as a "new or useful process" than as an expression of creativity like music or writing.
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--- Quote from: shmokes on July 13, 2012, 03:14:22 pm ---You grant them a patent on the entire engine, and during the monopoly period people can't use the specific code from the engine. But when the patent expires, the whole thing is public domain. I'd analogize the code to a particular recipe in pharmaceuticals. Pfizer patents Viagra--in so doing they hand over the recipe to society, but nobody else can commercialize it. That doesn't stop others from accomplishing the same result with another recipe (see: Cialis). The code in the unreal engine seems to me like the chemical makeup, the recipe for Viagra.
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