Main > Everything Else
Why current age 'video gaming' is a joke
404:
--- Quote from: Well Fed Games on July 06, 2012, 11:09:20 am ---Hmm. Definitely disagree with your summary of indie development. A lot of new programmers basically re-make the games they loved when they were younger as a way to learn, but I think most of the popular retro-styled indie stuff adds a lot of new stuff or refines the gameplay for modern tastes (Super Meat Boy, Spelunky, Braid, etc.) I mean, blatant copying happens way too much, even of new game concepts, but not sure if it characterizes all of indie game development. Care to mention the name of that Castlevania rip-off? Perhaps it was more of an homage?
--- End quote ---
Hence why I wrote this:
--- Quote from: 404 on July 06, 2012, 09:24:53 am ---I don't have a problem with developers adding new elements to classically inspired games. I just have a problem with guys that do nothing more than steal the IP of other, larger companies who published the same exact game 25 years earlier, changing a few pixels and pushing this garbage over steam in order to make a quick buck.
--- End quote ---
http://www.destructoid.com/creator-of-iwbtg-is-making-a-castlevania-esque-platformer-227389.phtml
The castlevania clone is just a clear example of what I'm talking about. Sure, castlevania has had its fair share of clones over the years but this is just a blatant copy. Another being retro city rampage. A classic GTA clone with clear ripoffs (they like to call them inspired references) to mario, contra, ninja turtles, back to the future, bionic commando and at least a dozen other games. Where's the originality in this? For the record, there was already a freely available classic gta clone years ago. A whole year before the same author released grand theftendo.
Vigo:
--- Quote from: crandall on July 06, 2012, 03:25:28 am ---Dr. mario is one of my most favorite games. It is fun and I simply love strategy games. Above all I love the fact that it is based on Drugs and that is so inspiring to me because for me Drugs are a great inspirational source! I simply love them and right now just talking about them makes me want to get .
--- End quote ---
Good grief, that is odd spam. I had to fix it for you, just to make it a more believable statement. :P
Well Fed Games:
Ah. Where you see a rip off I see a homage or tribute. To me a rip-off is more like what gets talked about here: http://www.theverge.com/gaming/2012/2/22/2810409/cloning-wars-vlambeer-vs-gamenauts, a game specifically made to syphon potential customers from the original (such as the bootleg pacman clones of yore). I think most indie games add more than you realize to the formula.
I love the Katamari Damacy(s) of the world, but sometimes games are more of an evolution or revisit than an all new idea, same as in movies, music, etc. Personally, I loved Shadow Complex on XBLA (and pretty much everyone else did too) even though it took every possible cue from Super Metriod.
Not trying to argue, but I think there is a lot more innovation in the indie realm than there has been for a long time in the game industry as a whole, thanks to accessible tools and internet distribution.
--- Quote from: 404 on July 06, 2012, 01:04:41 pm ---
--- Quote from: Well Fed Games on July 06, 2012, 11:09:20 am ---Hmm. Definitely disagree with your summary of indie development. A lot of new programmers basically re-make the games they loved when they were younger as a way to learn, but I think most of the popular retro-styled indie stuff adds a lot of new stuff or refines the gameplay for modern tastes (Super Meat Boy, Spelunky, Braid, etc.) I mean, blatant copying happens way too much, even of new game concepts, but not sure if it characterizes all of indie game development. Care to mention the name of that Castlevania rip-off? Perhaps it was more of an homage?
--- End quote ---
Hence why I wrote this:
--- Quote from: 404 on July 06, 2012, 09:24:53 am ---I don't have a problem with developers adding new elements to classically inspired games. I just have a problem with guys that do nothing more than steal the IP of other, larger companies who published the same exact game 25 years earlier, changing a few pixels and pushing this garbage over steam in order to make a quick buck.
--- End quote ---
http://www.destructoid.com/creator-of-iwbtg-is-making-a-castlevania-esque-platformer-227389.phtml
The castlevania clone is just a clear example of what I'm talking about. Sure, castlevania has had its fair share of clones over the years but this is just a blatant copy. Another being retro city rampage. A classic GTA clone with clear ripoffs (they like to call them inspired references) to mario, contra, ninja turtles, back to the future, bionic commando and at least a dozen other games. Where's the originality in this? For the record, there was already a freely available classic gta clone years ago. A whole year before the same author released grand theftendo.
--- End quote ---
404:
--- Quote from: Well Fed Games on July 06, 2012, 03:37:04 pm ---Ah. Where you see a rip off I see a homage or tribute. To me a rip-off is more like what gets talked about here: http://www.theverge.com/gaming/2012/2/22/2810409/cloning-wars-vlambeer-vs-gamenauts, a game specifically made to syphon potential customers from the original (such as the bootleg pacman clones of yore). I think most indie games add more than you realize to the formula.
I love the Katamari Damacy(s) of the world, but sometimes games are more of an evolution or revisit than an all new idea, same as in movies, music, etc. Personally, I loved Shadow Complex on XBLA (and pretty much everyone else did too) even though it took every possible cue from Super Metriod.
Not trying to argue, but I think there is a lot more innovation in the indie realm than there has been for a long time in the game industry as a whole, thanks to accessible tools and internet distribution.
--- End quote ---
this is where me and you are just going to have to agree to disagree. IMO, there are penty of free homebrew games that pay homage to classic games nearly all of them are free and readily available. This has been going on for years and while some companies are bothered by it, some others are flattered, as they should be. However when you go about stealing the concept physics and other dynamics from a game, change a few pixels around and sell it to a mass market, that's just theft in my eyes. They are undercutting the original authors. Not to mention there is almost no excuse to play the original games. There are tons of oldschool titles sold on compilation discs, psn, xbox live, wii channel etc.
shponglefan:
--- Quote from: 404 on July 06, 2012, 09:22:24 pm ---However when you go about stealing the concept physics and other dynamics from a game, change a few pixels around and sell it to a mass market, that's just theft in my eyes. They are undercutting the original authors.
--- End quote ---
As much as that may suck, the alternative (protection of game mechanics) is far worse. The software industry already has to deal with plenty of litigation over patents. If game mechanics became protected, then the number of lawsuits in the games industry would skyrocket. You'd have a major stifling effect on the industry, which would only be a bad thing.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version