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Why current age 'video gaming' is a joke

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shmokes:
Books and movies aside (though I highly recommend Jonathan Strange & Mr. Norrell by Susanna Clarke), I think you're not giving the newer systems a fair shake. Increased processor power, graphics power, audio and storage have enabled experiences that go so SO much further than make games look and sound superficially prettier or more realistic. I mean, first, making something look and sound more realistic isn't for nothing. More than anything else, what made Star Wars so amazing in 1977 or whatever was the amazing special effects. They have a substantial impact on immersion.

But even if you don't place any stock in that, it doesn't begin to end there. The processors can now calculate extraordinarily complex physics models, making all kinds of cool things possible, like destructible environments. Lighting engines calculate shadows which are used in gameplay for stealth and atmosphere. Non-player-characters and enemies can behave in challenging and unpredictable ways thanks to complex AI routines. High resolution models screens and 3d models allows for the rendering of individual limbs, causing enemies to react differently depending on, e.g., whether they were shot in the hand or in the face. Open world games are . . . possible. Grand Theft Auto isn't everyone's cup of tea, but my god, I don't know how many hours (A LOT) I've spent just driving around those cities with no particular purpose in mind--just driving around, finding new places, hopping fences, exploring. Racing games can employ complex physics models. Many MANY enemies can be moving onscreen simultaneously without causing the whole system to choke. Surround sound can be utilized for both immersion and to directly enhance gameplay. Sports games are light years better than ever, whether you're talking about realistic like Madden or exaggerated like Blitz. And, of course, narrative has made huge strides as well.

I honestly think there's just not that much substance to your complaints. There's phenomenal work being done right now on the new systems. And I haven't even touched upon the renaissance in indy game development that's going on right now. World of Goo. Amnesia. Sword and Sworcery. Braid. Journey. Flower. Scott Pilgrim. Cave Story. I mean, it doesn't matter what kind of games you like (unless you're a point-and-click adventure fan, of course) there's just no shortage of phenomenal choices at your fingertips right now on the new systems.

SNAAKE:
video game market is filled with cookie cutter garbage now

they make what sells and not awesome/fun games. take resident evil for example. those games used to be fun. re5 wasnt even a survival horror. it was more like "here are lots of guns and ammo..go kill stuff"

how did fighting games turn into crapfest like sfxtekken? it has 'pay to win' gem and 'auto block' gems. basically retarded kids online would hold forward and do whatever and abuse the auto block.

then I saw a 'silent hill multiplayer'. fail so epic its almost a win.. :dizzy:

shmokes:
Pfft . . . when has this ever not been the case? At what point in our history was the videogame market not filled with cookie cutter garbage? It's silly. And you talk about the Resident Evil franchise being garbage now (a comical assertion since the original Resident Evil couldn't be a bigger rip off cookie cutter of Alone in the Dark) when the high point of the entire series was Resident Evil 4. That was just one generation ago.

I mean, I suppose there is something to what you're saying. Major videogame budgets are so big now that publishers are probably more conservative now than ever before . . . leading to more sequels and fewer new IPs. But I already talked about the blossoming of the Indy games market this (and XBLA/PSN) has come from this. Plus, even the big publishers are giving us great new IPs pretty regularly. Look at Red Dead, L.A. Noir, Bioshock (which is a sequel, but may as well be a new IP), Dead Space, Assassin's Creed, Uncharted, The Last of Us, and here's a list of mostly upcoming new IP with a lot of potential.

If you ask me, this is probably more about kids playing on your lawn than anything else.  ;D

Samstag:

--- Quote from: SNAAKE on June 14, 2012, 04:31:18 am ---video game market is filled with cookie cutter garbage now

they make what sells and not awesome/fun games. take resident evil for example. those games used to be fun. re5 wasnt even a survival horror. it was more like "here are lots of guns and ammo..go kill stuff"

how did fighting games turn into crapfest like sfxtekken? it has 'pay to win' gem and 'auto block' gems. basically retarded kids online would hold forward and do whatever and abuse the auto block.

then I saw a 'silent hill multiplayer'. fail so epic its almost a win.. :dizzy:

--- End quote ---

The reason you're not seeing innovation is you're stuck in a stagnant genre.  Try looking outside of fighting and survival horror and you'll find a lot of cool new ideas.

While your old favorite developers are polishing up 90's gameplay there are a lot of others pushing new boundaries.

Gray_Area:
I remember in the late 80s/early 90s yearning for more sci-fi/comic book movies to be done. There wasn't the cultural demand, but also some things weren't that possible. I feel differently now. I find that stuff trite. Fantasy is fine, if there's something to it, and mostly there isn't these days.

Game-wise....well, that's just it, it shouldn't be a game. It should be like a dream, where you might know it's not 'real', but it's real. Actually, you can do this every night when you sleep. Oh, but you can play retro games in your dreams. Sometimes I do.

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