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What happens if you don't deliver on Kickstarter?
DrArcade:
I've been waiting on "The Phantom" console to come to kickstarter.. I'll be a backer. But only if David Foley brings it to market. :laugh2:
Mr. CAST
lanman31337:
--- Quote from: DrArcade on May 29, 2012, 02:40:00 pm ---I've been waiting on "The Phantom" console to come to kickstarter.. I'll be a backer. But only if David Foley brings it to market. :laugh2:
Mr. CAST
--- End quote ---
For 5 dollars you'll receive the slice of plain white bread he received for dinner one night.
shmokes:
The funds seem wildly unregulated. Like, if your game is being funded by a regular publisher they're not just gonna hand you a check for the entirety of the expected costs of the project. You're gonna have to meet milestones regularly. You might even have to self-fund until milestones are met, at which point you'll be paid for your work. The financiers are careful with their money, and they're watching it all along to make sure that it's being used appropriately. But here . . . what's stopping Tim Schafer, aside from his own integrity, from spending $1 million on the development of his videogame and $2 million on strippers and Big Macs? As far as I can tell, there's no oversight at all. I mean, the guy initially asked for only $300,000 or $400,000, so he presumably thought he could put together a compelling adventure game for that much money. If so, I'm guessing he doesn't really need more than $1 million to make a phenomenal adventure game. But he has $3 million. And as near as I can tell, he has no obligation whatsoever to account for how that money's spent. It's interesting.
All that said, I'll likely contribute (the Kickstarter's over, but you can still contribute through Paypal). I am, of course, a huge fan of his games, and I watched and loved the first segment of the documentary they're making for this new game. ;D
kahlid74:
It's a shady area. By law, Kickstarter uses very interesting language to protect themselves from legal gaffs or other sticky situations. In the end this is very similar to you "donating" money to a charity. You expect them to use your money wisely. If you find out they didn't, you can try to go after them legally but most of the time said businesses go out of business due to poor financial management and there is nothing to give back to you.
In short, you're entitled to nothing. You've "donated" your money to them and they've promised you a reward. You can argue about their promise to you of said reward but you'll probably never get anything. That's why it's smart to back the projects by known good entities and projects with lots of visibility.
If it smells, looks and quacks like a duck, it's probably a duck (referencing projects who promise you the world in 6 months and haven't actually started coding yet. Big red flag).
CheffoJeffo:
As someone who likes to see cool projects done by small teams, I like Kickstarter.
As a business owner and investor, Kickstarter makes limited sense to me from a financial point of view.
When I invest in a venture, I expect that I can lose my investment (like Kickstarter) with the potential to participate in any upside (not like Kickstarter).
It seems that, in return for a larger number of smaller investments, Kickstarter limits any upside potential (by capping the upside at what is essentially a purchase of goods/services) without mitigating any of the downside and without any of the rigour that real investors would demand.
There will be scammers and those who view the funds as risk-free, so don't do all of the things that they would with demanding investors.
I like that some cool projects that would otherwise never come to fruition are finding funding, but I find it ridiculous that established companies like Farsight Studios (the Pinball Arcade guys are seeking funding to add TZ to their stable of virtual pinball tables) are looking for what are essentially preorders, without having to assume the legal responsibility associated with preorders. I love Pinball Arcade and buy new tables for my iPad as they become available, but this just doesn't smell right to me.
In the realm of videogames, I like the way the Almost Human handled the development and release of Legend Of Grimrock. Self-funded, low price and great value. They deserve the profit that they make.
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