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MALA vs Hyperspin

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BadMouth:

The battle over old FE's rages on, while people make new ones with the same shortcomings.  :dunno

I want all my arcade games in one list regardless of emulator.  (currently doing this with workarounds in Mala, but it should be standard)
I want to be able to manage gamelists while in the front-end playing the games.  I don't want to have to write down or remember the game and use some other program at a later time.
I want a custom theme unique to my machine without having to spend more than an evening creating it.
I want cool looking fonts for my gamelists that look more impressive than simple lettering (shading, reflection, shadow, etc).
I want automation; 4-way switching, rotation, and way beyond.  I'd like to be able to generate a command line based on any metadata or variables of my own creation.


I'm very grateful for what has been done in the past.  As an end-user it's mind blowing that I can have an arcade cabinet that integrates sooo many separate things into a single simple user interface.  I just don't understand why FE's haven't made any improvements in the areas I mentioned above.





IAmDotorg:


--- Quote from: BadMouth on November 18, 2014, 12:24:53 pm ---  I just don't understand why FE's haven't made any improvements in the areas I mentioned above.

--- End quote ---

Software is complicated, the market is tiny so there's no possibility of return on someone developing something with an effort on "easy" as opposed to "functional" (and if they did, people will steal it like the pre-baked HyperSpin setups), and every system out there is subtly (or substantially) different enough that you need all the knobs and switches to adjust things.

If there was a market where I could sell 10k copies of a front-end at $1000/unit, I could easily build something that was point-and-click, wizard based and does all the things you're talking about. But there is no market like that, and 10,000 or even 100,000 units at $10/pop won't cut it.

Software, like any other form of building things, follows the adage that 90% of the functionality takes 10% of the time, and that last 10% takes 90% of the time. That last 10% is the stuff you're talking about.

yotsuya:

I think the greatest selling point on the newest FE that came out is that you can play a game of Street Fighter to determine what the next game is. Lolz.

Generic Eric:


--- Quote from: yotsuya on November 18, 2014, 02:44:29 pm ---I think the greatest selling point on the newest FE that came out is that you can play a game of Street Fighter to determine what the next game is. Lolz.

--- End quote ---

Is that for real?  Would such for a Galaga styled game.

BadMouth:


--- Quote from: Generic Eric on November 18, 2014, 03:32:13 pm ---
--- Quote from: yotsuya on November 18, 2014, 02:44:29 pm ---I think the greatest selling point on the newest FE that came out is that you can play a game of Street Fighter to determine what the next game is. Lolz.

--- End quote ---

Is that for real?
--- End quote ---

https://sites.google.com/site/bigbluefrontend/



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