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X-Arcade Tankstick limited button presses (6 button limitation)
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lanman31337:
Trying to do the Super Combos with games like MVC, MVSF, etc.. require usually three button presses plus a quarter crescent so that alone would eat up 5 there.
ark_ader:

--- Quote from: ABACABB on May 22, 2012, 08:35:05 am ---
--- Quote from: ark_ader on May 22, 2012, 07:20:22 am ---I am having a real problem trying to get my head around the problem of not being able to have more than 9 single player buttons on a control panel or games console, never mind having to press them at the same time.  X Arcade has eight + direction per player, most of NeoGeo games are 3 button.

I have never played a game (and I would like people to share which ones that need it) that required 9 buttons to be pressed at the same time.

I think the OP should qualify his argument more than trying to slam a perfectly good product.   :angry:


--- End quote ---

I thought I did a good job of qualifying this in my original post but i guess not so let me break this down for you:

Scenario #1

NFL Blitz/NBA Jam, 2 players

Player#1 holding stick diagonally = 2 switches
Player #2 holding stick diagonally = 2 switches.  Total so far, 4.  Oh yes, the stick direction counts toward the total inputs allowed
Player#1 holding Turbo, total 5.  Uh Oh getting close
Player #2 holding Turbo. Total 6.   Done, you are maxed out.

There are no more button presses allowed for passing or shooting (jumping or stiff arm in Blitz)

Now you say you want to throw in the Alt, Ctrl, Shift inputs for more buttons.  OK let's look at that.  First of all it is much more arcade like to have the controls configured for the bottom buttons of the Tankstick.  The layout there is similar to the arcade and I would prefer to use. For this arguement we'll use the default controls on the Tankstick which follow the top 3 buttons for player 1 and 2.  Same situation where player #1 is holding diagonally and holding Turbo (Turbo is mapped to the Ctrl key so that doesn't count toward the max limit of 6) but player needs to jump at a crucial moment and that button is mapped to the spacebar.  This one does count towards the max limit of 6, so there are 4 switches being used but only 3 of them count towards our limit.  Over to player 2. On the player 2 side, none of the buttons are mapped to Alt, Ctrl or Shift.  Here is where the problem comes in.  Player 2 is moving diagonally (there are a lot of diagonal movements in these 2 games so this is a pretty common occurance).  Player #2 is also holding Turbo.  That is 3 switches being used by player 2 and player 1 was already using 3 switches (not counting the Ctrl button being used as turbo) so we are maxed out and player 2 has no buttons left that will work to pass the ball or jump a defender.  Do you see the problem here?

Scenario #2

Mortal Kombat

Player #1 Performs Sub Zero's special slide move: back+LP+Blk+LK = 4 switches being used already.  This only leaves player 2 with 2 available inputs??  I realize we are talking about a very short time here where these buttons are not available for use but that is EXACTLY what arcade games are about, split second timing and lightning fast reactions.  Because of the limited inputs of the Tankstick, you don't get that.

This may not be apparent from reading this article but believe me - it becomes very apparent within seconds of playing thsese games.

Ark, not sure why you are defending this company so much other than maybe you work there?? I hope you do so you can relay this info and they could address this issue.  There is a communication breakdown somewhere in this place when in one email their tech support tells you one thing but when you go to their website it says the exact opposite.  Again, are you really going to tell me you don't see the problem here??    :angry:

So Ark, you can post your apology after you manage to "get your head around" this major problem.

--- End quote ---

You have to do better than two games and NFL Blitz is not a common game to play like SSF.  If that is your only beef with this product then you will be better off with a IPAC, considering how many consoles, games and emulators work with 9 buttons, the product stands up pretty well.  Besides NFL Blitz...is not a game that can be emulated without having a powerful rig, which pretty much negates 90% of X Arcade casual users.

Why am I defending them?  Because the product is very good with excellent customer service.  That said I would say the same thing if you bought a KeyWiz and had the same stupid problem.

I don't have that problem with MK, so it must be unique to you.  ;D


--- Quote from: lanman31337 on May 22, 2012, 10:44:40 am ---Trying to do the Super Combos with games like MVC, MVSF, etc.. require usually three button presses plus a quarter crescent so that alone would eat up 5 there.

--- End quote ---

I understand what you are saying but 9 concurrent button key presses, that is pretty unique for any setup, most of the X arcade users are solo gamers with the odd two player action.

That said I never had a problem nor have I heard anyone until recently with this particular problem.  It is unique to say the least.

I'm sure there will more games that come out for MAME that will require more button usage, it will require a specialist rig to run it on, and someone that pours that much money into a setup like that it will not have a X Arcade sitting on their desk.

The controller get slapped enough in this place without putting lipstick on it.

Especially with dual spinners. 

Why put dual spinners on a X Arcade in the first place?

That CP just screams custom. ::)
ABACABB:

--- Quote ---You have to do better than two games and NFL Blitz is not a common game to play like SSF
--- End quote ---

No i don't need to do better than this.  I don't care how small you think the problem is just because it is not a game you play in particular but I do and I'm sure there are others. NBA Jam and all of its successors are lots of fun and run on a P4 just fine.  I only stated that this is a problem, I spelled it out in detail because it is a problem and it is worth people knowing about before they plop down $200 for this thing.

Just because I only named a few games doesn't mean that's all it is limited to.  I was just trying to give some examples so you see where I'm coming from and how this effects your gameplay.  I'm sure there are lots more scenarios where this gets affected.  AND remember, you don't always get the 9 buttons, that is only in certain situations where those buttons count, usually it is 6 but now throw the directional stick into this and you're only left with 2 buttons.


--- Quote ---Why put dual spinners on a X Arcade in the first place?
--- End quote ---

I did not do this, you must have me mistaken with someone else
ark_ader:

--- Quote ---Why put dual spinners on a X Arcade in the first place?
--- End quote ---


--- Quote ---I did not do this, you must have me mistaken with someone else.
--- End quote ---

Yes it is odd I goofed on this.  Someone else had the same problem as you have found. 

Curiously at the same time.....
molton:

--- Quote from: ark_ader on May 22, 2012, 05:42:31 pm ---Yes it is odd I goofed on this.  Someone else had the same problem as you have found. 

Curiously at the same time.....

--- End quote ---

yes, quite curious...  :tool:

Maybe multiple people are having the problem because it's significant and does in fact exist.
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