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Vindic8r's MOTUMAME
vindic8r:
Thanks for the input, Howard et. al.. And I totally see where you're coming from. There is elegance in simplicity. I followed your advice and removed the admin buttons entirely, along with the mouse buttons to the right of the spinner (they'll be dual-wired to the 1st 3 P1 buttons). Admin functions will be shift controlled into some of the player start/coin buttons, with the shift button itself being unlabeled and hidden at P1 Credit.
I like the consistency in the coin and start buttons across all 4 players, even though they're unnecessary for the most part. And they gave me a place to hide some admin functions, which is a plus.
This version is final and being printed as I type this. I'll finally have it in my hands next week and the CP building will at last continue! With any luck, MOTUMAME will be alive by my birthday at the end of May.
Fingers crossed!
Dekieon:
That art is very very nice. I love how the colours match up with the characters. Good job on reducing the button count. I am very interested in seeing the front end that you mentioned earlier, as well as other little things that you can't see in pictures, such as the windows start sound (which wuold be awesome if you could grab a digital sample of Prince Adam yelling, BY THE POWER OF GREYSKULL!!!)
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