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GLSL help

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eldiau:
I'm glad it worked! cgwg work is great and not many people are using it!

You can customize the effects changing some variables in CRT-geom.vsh, I felt some effects were a bit too strong:

The overscan was cutting to much graphic:
overscan = vec2(1.00,1.00);

The curvature was a bit too much:
R = 3.0;

I didn't like the tilting:
const vec2 angle = vec2(0.0,0.0);

Hunk_4TH:
I agree his work is awesome! When I first saw this http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=76575#Post76575 (post with Metal Slug) I really wanted to use GLSL.

Yeah, I ran a few Vertical games and  the right side was a little titled. If you modified yours please feel free to post it :D

Btw, on the thread I linked to above cgwg advised people to use his shaders with the aperture effect effect. Though none of the effects seem to want to work for me. For example for testing MAME I usually use QMC2 and on the right side under Emulator log it says "Unable to load effect aperture.png. It seems to do this for all effects though they are obviously there :(

eldiau:
Overlay bitmaps must be in the artwork folder... but I don't think you should use an overlay with the last versions of CRT

Hunk_4TH:
I put them in the artwork but no luck ha ha. It's not a real big deal. The shader is more than impressive! Just don't like the slight tilt on the vertical games :( But like you said that can be adjusted :D

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