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| DIY arcade joystick w/arcade parts for $60 |
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| armad1ll0:
Yeah, the dremel will fit down in there but it would be such a hack job. I wouldn't recomend it. It's certainly going to get out of hand and isn't much for the begginer carpenter etc... that's what this guide is for right. You know what? I work at Capcom and we have Betson/Imperials which are the same as Happ Ultimates in our breakroom machines. They work fine and I know that after playing every single day with my high level skilled coworkers that Ultimates are fine compared to Competitions and I hate Supers... they feel so clunky... you can also never be "sure" about the down blocks... So for Capcom fighters... Ultimates are fine. I don't care what anyone else says... the guys on Shoryuken etc... can argue to hell and back. Also a properly mounted PCB board and the inside all tied up correctly in the controller box, nothing is going to get out of control and hit that ground wire. I've done this for many a controller and there is no problem with the unshielded ground wire. |
| CthulhuLuke:
Yah I will admit Ultimates work fine, I have one on my bro's Mas stick with a light spring, and the problem with Super Joysticks is you really gotta break em in to get them to feel right. Also, on my super joysticks I actually bent the actuators towards the center so that the joysticks were more sensitive, worked great. What do you do at capcom? I'd freakin love to go play some capcom games with those workers, some hella good competition there. -Chu |
| armad1ll0:
Officially, I'm a production assistant. I do alot of different things including game design. I used to be a game producer for EA/Activision but then a lull hit hard in the bay. What's key is that I've made friends with the arcade dudes and they teach me stuff and I show them cool stuff. We mostly play SF3 3rd Strike which is by far one of my favorites now! If they had only ported a better version to the home and on more next gen systems. |
| CthulhuLuke:
Damn, game design at capcom, that's pretty awesome, although arent most fighters from Capcom designed in japan, or do the Capcom US dudes get to put their input into a future game? SF3 3rd Strike for the dreamcast was pretty good in my opinion, there was a tiny bit of load time, but most of the frames were there I thought. That game would be a lot more fun to play here if they didnt know how to parry EVERYTHING, holy crap, I played some of the tournament guys a few monthes back, I threw out everything and they parried it all! Those freakin ---daisies---, although my Remy and my Alex are pretty brutal. They cant parry a 360 throw from Alex. -damn I miss my dreamcast, RIP dreamcast -Chu |
| armad1ll0:
Dreamcast 3rd strike isn't a very "perfect" port of the arcade version. I'm so in love of the arcade version that one of the machines that I want to build next year after I'm married is a Capcom 29" impress Japanese machine that will have a switch box inside to go from JAMMA imput to ArcadeVGA input for a MAME Machine. I think that it can be done with some work. Parry is a pretty intense gameplay device added for the SF series. I would have liked the 15th aniversary version to have been based on 3rd strike but with every classic character added. That would have made a better "all stars" version instead of the 3D version that got scraped last year for this Hyper SF2 15Th A version. We are considered the 8th studio of Capcom. The only one outside of Japan. Different studios do give some peer review but eash studio does it's own thing once a project is approved. Yeah, Capcom did love the Dreamcast didn't they. Too bad too much money was lost in developing for that machine. |
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