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hyperspin and CPU usage

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xmenxmen:


--- Quote from: JoeB on April 28, 2012, 12:47:06 am ---HyperSpin is compiled flash (remember that whole Apple "flash is a pig .. flash should die" thing?)

I had an AMD XP 2400+ system that ran MAMEWAH perfectly, but I couldn't resist the HyperSpin eye candy (the themes are amazing!) I ended upgrading to a i3 system just for that reason alone!

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agreed, hyperspin was the main reason to upgrade to something newer.  Start with something that run win7 decidely as a desktop.  Go from there.

Sent from my Iconia A500 using Tapatalk

Dazz:


--- Quote from: arximidis on April 27, 2012, 09:28:50 am ---A friend of mine, gave me three machines to fix them and convert them to mame simulators. Two of them already had pc2jamma boards, but very old computers (the were based on arcadeos and the DOS versions of mame). The third one had nothing... only the arcade monitor (and buttons).

Anyway, I have already fixed them and set up hyperspin. Everything works fine, with only one exception. CPU usage goes at 100%, when I am in hyperspin, especially when something is moving or a video is playing. This make things go a little bit slow (games are loaded fine)
Has anybody encounter the same problem? Is this happening due to the default codec? If I install k-Lite codec pack, will this solve the problem or I need to download another codec?
Even with a pentium 4 3GHz (with hyperthreading) CPU usage goes very high


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HyperSpin isn't your grandmothers front end...  I wouldn't suggest using her PC for it.

Seriously, Dual core with a minimum of 2gb is recommended.  You should be able to run on a lesser machine if you disable the advanced transitions and video features.

kahlid74:

Don't forget too the cheaper class of processors that run Hyperspin just fine like the 620's.  Cheaper than i3/i5 and powerful enough to run smoothly.

JoeB:

Is there any particular reason why Hyperspin was written in compiled flash and not a real compiled language (like C++) ??

The only reason I can think (and no disrespect to the hyperspin developers .. you guys make a great looking product) is the HyperSpin developers aren't developers - but rather artists, and flash was the only language they knew.

If MAME was written in compiled flash, there doesn't exist a computer powerful enough to play any games more complex than pacman!!  :)


wweumina:


--- Quote from: JoeB on April 30, 2012, 11:12:36 pm ---Is there any particular reason why Hyperspin was written in compiled flash and not a real compiled language (like C++) ??

The only reason I can think (and no disrespect to the hyperspin developers .. you guys make a great looking product) is the HyperSpin developers aren't developers - but rather artists, and flash was the only language they knew.

If MAME was written in compiled flash, there doesn't exist a computer powerful enough to play any games more complex than pacman!!  :)


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You've answered your own question really - though I'm sure Flash could simulate many more complex games than PacMan. Im sure Flash was chosen due to the development environment and easy access to transitions etc.  Ultimately it's all about choice.  If you've got an older computer there are many other front ends more suitable.

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