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High Score Competition #90: 1942 (Revision B)
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elkameleon:
That's slightly disappointing, I was hoping it had a kick-ass soundtrack that I was missing out on... :dunno
danny_galaga:

--- Quote from: elkameleon on April 27, 2012, 11:50:21 pm ---That's slightly disappointing, I was hoping it had a kick-ass soundtrack that I was missing out on... :dunno

--- End quote ---

When you clear a level, it's more tuneful. You'll just have to clear more levels  ;D
Gray_Area:

--- Quote from: elkameleon on April 27, 2012, 11:50:21 pm ---That's slightly disappointing, I was hoping it had a kick-ass soundtrack that I was missing out on... :dunno

--- End quote ---

That's 1943. This game is a year before Capcom started making cool music for their games.

I never use the loop. I just never think about. The game is designed to be work, and so I approach it that way. It's also why I rarely play it.

In 1943, I'm too busy having a good time to think about using the loop - let alone the tsunami and ---steaming pile of meadow muffin---. You know the one thing I haven't seen since (in MAME) outside of the attract is the powered up firepower - you know, like the double power shotgun. ?
AlienInferno:
I like the little whistle tune this game has.  Just a drum and a whistle and you can replicate the music live.  Plus it's been permenantly stuck in my head since I first played the game.
Gray_Area:
Well, I just casually picked up 214k. Did pretty well till 172k, then downhill a bit from there. I wasn't trying too hard, though. I could do better. Don't know as I want to work at it. Note that I stopped at one plane left, because I'm using set A still, and didn't remember to set it to two planes.
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