oh okay great and I see that when you reload off the screen the recoil does not fire?
as far as the button goes, yeah its mostly for reloading, I don't like shooting outside the screen to reload, I'd much rather press a button or move gun outside screen, but not move gun and then shoot outside screen, see the wii version of HOTD 2 where you just move gun outside screen to reload(it apparently does it this way in the arcades),
'It includes an auto-reload feature that allows players to point their guns off-screen to reload their weapons without pulling the trigger' - wikipedia
that is my perfect solution for it, sadly can't be done with all games, and in that case I just use the button.
so what recoil kit are you using, is it ultimarcs, or your own, I'm not referring to the solenoid, just the electronics.
yeah time crisis 3 is 45 minuets LOL, I prefer to sit while playing light gun games, there were a few sit down cabs made, HOTD 2, confidential mission etc. but yeah for long play sessions sit down is a must I find, so that makes the pedal less desirable, the button below the trigger is perfect as your duck button in time crisis.
I'd rather have the blow back effect but it is just that you mentioned previously that because the arcadeguns.com light gun didn't have a blow back effect that is would not be as powerful as the namco recoil, but in fact we can agree that that is not an accurate assessment as the namco gun can have the same solenoid yet have no blow back effect.
when you describe your viewing distance of 36" away, are you refering to eye level, or your gun barrel level, as i said i can't get closer than 45" away from the screen, (this is eye level with my gun NOT held far out with my hands) this is a real issue for me as I can't use a smaller monitor which is what I want, any advice on sitting closer would be appreciated.
I have another thing to add which I think will make a huge difference in replicating the arcade experience.
Is there is any way to control the number of times the solenoid will fire until the reload button is pressed, so in the case of house of the dead 2 you can set it to 6 bullets, that means for the first 6 bullets the solenoid will fire, after that the solenoid will not trigger when you press the trigger button, once you press the reload button it will reset the counter and you will get 6 more solenoid fire shots.
in the case of time crisis you can make it so that when the reload button is held it allows the solenoid to be fired, otherwise the solenoid will not fire, this would be identical to the arcade (the gun does not recoil when in cover)
it would be ideal if it could be user configurable on the software level via a similar interface that is used in the ArcadeGunsProUtility program, if it can’t then maybe it can be done at the hardware level, how to make it user configurable would have to be thought out.