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NEO GEO Evolution (EVS-1) - Experimenting with DIY trackball
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Yvan256:
I'm going to "borrow" your serial plate design for MVS-99-6 if you don't mind.  ;)

As for your instruction cards, I'm thinking a mini-LCD above the buttons or a single mini-LCD in the middle top of the control panel that changes when you select a game, similar to LCD marquees.
Malenko:

--- Quote from: BadMouth on October 17, 2013, 06:17:22 pm ---They should be aligned on the left though.

--- End quote ---
I assure you, they are not lined up on the picture you posted.
BadMouth:
Current state of the instruction card:


I tried to stay true to the original layouts even though I do better on most games with a different one.
The bottom middle button just feels wrong for Block in Mortal Kombat in this layout because it's even with low kick.
Top middle feels much better.

The shoot/jump/special of Shinobi doesn't really warrant a card IMO.  Pretty much standard beat 'em up.
But I needed one more three button game and couldn't come up with anything else I wanted on there.
I can still add or remove games if I think of something else.

The whole point of this is to get into the games and enjoy them, rather than just button mashing for a few minutes and switching games.

I'll probably make one that just says "The Future is Now." and put it on the backside so the holder can be flipped over.
Once the machine is all the way complete, I'll get full move lists for the fighting games printed as I get into them.



BadMouth:

--- Quote from: Yvan256 on October 18, 2013, 04:41:53 pm ---I'm going to "borrow" your serial plate design for MVS-99-6 if you don't mind.  ;)

As for your instruction cards, I'm thinking a mini-LCD above the buttons or a single mini-LCD in the middle top of the control panel that changes when you select a game, similar to LCD marquees.

--- End quote ---

One close to the original attached as a PNG if it helps.  It should be the correct size at 300dpi.
I also have it as a paint.net file (.pdn) which has layers if that would help.

The PC and video card I'm using are just barely powerful enough to run some of the games I like.
Adding a second monitor chokes it enough to cause slowdown and sound skips in those games.

I've explored the concept before.  I even did a proof of concept with a touchscreen program called touchbuddy where each player could cycle through move lists for characters in a fighting game (have the move list cards as different button state images).
In the end, it was going to be a huge time sink and I'd rather work on other things.  That, and I lose interest after I know something will work.   :P
Yvan256:

--- Quote from: BadMouth on October 20, 2013, 11:19:52 pm ---One close to the original attached as a PNG if it helps.  It should be the correct size at 300dpi.
I also have it as a paint.net file (.pdn) which has layers if that would help.
--- End quote ---

Thanks, the PNG will suffice as a template. I do not use Windows, so I can not use a .pdn file.



--- Quote from: BadMouth on October 20, 2013, 11:19:52 pm ---The PC and video card I'm using are just barely powerful enough to run some of the games I like. Adding a second monitor chokes it enough to cause slowdown and sound skips in those games.

I've explored the concept before.  I even did a proof of concept with a touchscreen program called touchbuddy where each player could cycle through move lists for characters in a fighting game (have the move list cards as different button state images). In the end, it was going to be a huge time sink and I'd rather work on other things.  That, and I lose interest after I know something will work.   :P

--- End quote ---

I was thinking about a tablet installed at the middle top of the control panel that would have all the images in local storage and simply receive a "display controls for game xyz" command from the main PC when selecting a game.
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