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Author Topic: Fixed some things, broke some things  (Read 2697 times)

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boardjunkie

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Fixed some things, broke some things
« on: May 01, 2012, 06:33:59 pm »
Ok...I'm back to working with this after repairing my monitor (lost vertical deflection).

I configured my setup to rotate the image for optimal performance with V games. I thought it worked great....V games looked just like they should....H games not so much. But the MALA layout I used (dkong) made it hard to read the titles that didn't have a marquee picture, so I changed it all back to H orientation. We need more MALA layouts for low res use!

Anyway...I added the modeline to interlace and resize the V games for H monitors and got that to work this time. I don't think V games look as good interlaced, but I can deal with it. Problem now is, alot of V games are coming up with bad H sync. Pacman, 1942 are fine...but a bunch are off freq (q-bert, qix, joust2, quarterback,etc).

Here's all my .ini settings. There must be something I did wrong (again)....

Code: [Select]
; VideoModeMaker - Options
; ------------------------
    
; 1. MAME
; -------

; Path for Mame executable, in case we want to extract xml information from it.

MameExe = "C:\Program Files\groovymame32\groovymame32_0143.013b.exe"

; Path for Mame ini folder, in case we want to create an ini file for each game.
; Important: existing ini files will be overwritten.

IniPath = "C:\Program Files\groovymame32\mame.ini"

; Mame options.

ListFromXML = 1 ; Processes Mame XML and get video mode list from it
GenerateXML = 1 ; Extracts XML from Mame (only needed once)
GenerateInis = 0 ; Creates an ini file for each Mame game, in the IniPath folder
SDLMame = 0 ; Use SDLMame specific options

; Monitor orientation

MonitorHorizontal = 1 ; 0 = Rotating monitor: horizontal and vertical games at their native resolution
;     Suitable for users that physically rotate their CRTs
; 1 = Horizontal monitor: horizontal games run at their native resolution and
;     vertical games are rotated to fit in horizontal monitor

RotatingDesktop = 0 ; Specifies if both desktop and monitor are rotated

; Aspect ratio for vertical games on horizontal monitor
; 4:3 (keeps original aspect ratio)
; 3:3 (stretches to square format)
; 3:4 (stretches to full screen)
; h:v (custom aspect ratio)

VerticalAspect = "4:3"


; 2. MONITOR
; ----------

; Monitor Type. Valid types: D9800, D9400, D9200, EGA, VGA, MULTI, H9110, PAL, NTSC, GENERIC, CUSTOM

MonitorType = "CUSTOM"


; Monitor CUSTOM. These values will be used if MonitorType = "CUSTOM"
;
; monitor_specs_0-6 = "HfreqMin-HfreqMax, VfreqMin,VfreqMax, HFrontPorch, HSyncPulse, HBackPorch, VfrontPorch, VSyncPulse, VBackPorch, HSyncPol, VSyncPol, ActiveLinesLimit, VirtualLinesLimit"
;
; * HfreqMin-HfreqMax: Minimum and maximum horizontal frequency, in Hz. Defines the range of horizontal frequencies the monitor is capable to sync.
; The higher the horizontal frequency, the higher the vertical resolution available for the same vertical refresh.
; The higher the horizontal frequency, the higher the vertical refresh available for the same vertical resolution.
; The higher the horizontal frequency, the lower the horizontal amplitude of active video (narrower picture).
;
; * VFreqMin-VfreqMax: Minimum and maximum vertical frequency, in Hz, Defines the range of vertical frequencies the monitor is capable to sync.
;
; * HFrontPorch, HSyncPulse, HBackPorch: Horizontal timing and geometry, values in µs
;
; * VfrontPorch, VSyncPulse, VBackPorch: Vertical timing and geometry, values in ms
;
; * HSyncPol,VSyncPol: polarities, not in use! defaults to negative.
;
; * ActiveLinesLimit: Vertical resolutions until ActiveLinesLimit value included, are generated as progressive, regardless the possibility
;                           of obtaining the required vertical refresh value.
;
; * VirtualLinesLimit: Vertical resolutions above ActiveLinesLimit and below VirtualLinesLimit are virtualized, that is, an interlaced resolution
;                            bigger that the native one is generated, with the right refresh, and "hardware stretch" is applied.
;                            Vertical resolutions above VirtulaLinesLimit are generated as interlaced, without any stretching.

monitor_specs_0  15625-16200, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.160, 1.056, 0, 0, 256, 448

; Tolerance for horizontal frequency, in kHz, enables extending the range defined by [ HfreqMin, HfreqMax ]
; The resulting allowed frequency range will be [ HfreqMin - HfreqTolerance, HfreqMax + HfreqTolerance ]

HfreqTolerance = 0.010


; 3. MODELINE GENERATOR
; ---------------------

; Total number of modelines to generate. Here are the recommended values for each driver version:
; CRT_Emudriver, based on Catalyst 6.5 XP32: 160 modes (accepts up to 200, but above 160 HyperSpin will refuse to load)
; CRT_Emudriver, based on Catalyst 6.5 XP64: 120 modes
; CRT_Emudriver, based on Catalyst 9.3 XP32/64: 120 modes (accepts some more but above 120 you can get some blue screens)
; Regular Catalyst: 60 modes (won't accept any more)

TotalModes = 120

; Method for mode table generation. If Mame xml is processed, that will create a lot of different video modes, so the mode table
; will be optimized keeping the most relevant ones, and dropping the rest, to keep below the TotalModes value.

ModeTableMethod = 1 ; 0 = Static table: modelines are generated keeping their original vertical refresh. This
;     method is intended to be used in combination with ini files for each game.
; 1 = Dynamic table: a table of dummy modes is created using xres and yres values while ignoring
;     vfreq. This method is intended to be used in combination with Switchres or Groovymame. No ini
;     files are required using this method (you should disable the GenerateInis option).


; Minimum resolution values (these will be used instead of lower values)

XresMin = 184
YresMin = 192

; Minimum dotclock value allowed by the video card, in MHz (i.e. DotClockMin = 7.010)

DotClockMin = 0

; Number of iterations used by the mode generator [0,5]. The higher the number of iterations, the bigger the accuracy of the vertical
; refreshed obtained, normally at the cost of increasing the horizontal frequency strictly required.

Iterations = 0

; Specifies if the refresh label is multiplied by 10 before rounding (experimental).

VFreqLabelx10 = 0

; 4. DRIVER
; ---------

; Path for the driver folder

DriverPath = ".\Driver\"

; If UpdateRegistry is enabled, UpdateDriver will only work if the driver version found in DriverPath matches the one installed
; in the system.

UpdateRegistry = 1 ; Specifies if the video card registry section will be updated with the new video modes
; (will only work in combination with CRT_EMUDriver).

UpdateDriver = 0 ; Specifies if the driver files in DriverPath will be updated with the new video modes, for
; future installations.

AnyCatalyst = 0 ; Allows modelines to be installed for any Catalyst version. This option is experimental and
; known to produce some problems.


Code: [Select]
<UNADORNED0>              
<UNADORNED1>              

#
# CORE CONFIGURATION OPTIONS
#
readconfig              1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
rompath                 roms
hashpath                  hash
samplepath              samples
artpath                   artwork
ctrlrpath                 ctrlr
inipath                 ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory           cfg
nvram_directory         nvram
memcard_directory       memcard
input_directory         inp
state_directory         sta
snapshot_directory      snap
diff_directory          diff
comment_directory         comments

#
# CORE OUTPUT DIRECTORY OPTIONS
#
hiscore_directory       hi

#
# CORE STATE/PLAYBACK OPTIONS
#
state                    
autosave                  0
playback                  
record                    
mngwrite                  
aviwrite                  
wavwrite                  
snapname                  %g/%i
snapsize                  auto
snapview                  internal
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip           1
frameskip               0
seconds_to_run            0
throttle                0
sleep                   1
speed                     1.0
refreshspeed              0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                     0
rol                     0
autoror                 0
autorol                 0
flipx                   0
flipy                   0

#
# CORE ARTWORK OPTIONS
#
artwork_crop            0
use_backdrops           0
use_overlays            0
use_bezels              0
use_cpanels               0
use_marquees              0

#
# CORE SCREEN OPTIONS
#
brightness              1.00
contrast                  1.0
gamma                   1.00
pause_brightness        0.65
effect                  none

#
# CORE VECTOR OPTIONS
#
antialias               1
beam                    1.00
flicker                 0.00

#
# CORE SOUND OPTIONS
#
sound                   1
samplerate              44100
samples                 1
volume                  0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
# ctrlr                 <NULL> (not set)
mouse                   1
joystick                1
lightgun                0
multikeyboard             0
multimouse                0
steadykey               0
offscreen_reload        0
joystick_map              auto
joystick_deadzone         0.3
joystick_saturation       0.85
natural                   0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device           keyboard
adstick_device          keyboard
pedal_device            keyboard
dial_device             keyboard
trackball_device        mouse
lightgun_device         keyboard
positional_device         keyboard
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
log                     0
verbose                 0
update_in_pause           0
debug                   0
debugscript              
debug_internal            0

#
# CORE MISC OPTIONS
#
bios                      
cheat                   1
skip_gameinfo           1
uifont                    default
ramsize                  
confirm_quit              0

#
# CORE MKChamp OPTIONS
#
disable_hiscore_patch     0
disable_nagscreen_patch   1
disable_loading_patch     1

#
# CORE SWITCHRES OPTIONS
#
modeline                  1
monitor                   custom
monitor_connector         auto
monitor_orientation       horizontal
monitor_aspect            4:3
monitor_debug             0
monitor_doublescan        1
monitor_dotclock          0
monitor_ymin              0
soundsync                 1
cleanstretch            none
changeres                 1
redraw                    0
monitor_specs0            15625-16200, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.160, 1.056, 0, 0, 256, 448

monitor_specs1            auto
monitor_specs2            auto
monitor_specs3            auto
monitor_specs4            auto
monitor_specs5            auto
monitor_specs6            auto
monitor_specs7            auto

#
# WINDOWS DEBUGGING OPTIONS
#
oslog                   0
watchdog                  0
debugger_font             "Lucida Console"
debugger_font_size        9

#
# WINDOWS PERFORMANCE OPTIONS
#
priority                  0
multithreading            1
numprocessors             auto
profile                   0
bench                     0

#
# WINDOWS VIDEO OPTIONS
#
video                     ddraw
numscreens                1
window                  0
maximize                1
keepaspect              0
prescale                  1
waitvsync               1
syncrefresh             1
menu                      0

#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch               0

#
# DIRECT3D-SPECIFIC OPTIONS
#
d3dversion                9
filter                    0

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable               0
hlslini                   %g
hlslpath                  hlsl
hlsl_prescale_x           0
hlsl_prescale_y           0
hlsl_preset               -1
hlsl_write                
hlsl_snap_width           2048
hlsl_snap_height          1536
shadow_mask_alpha         0.0
shadow_mask_texture       aperture.png
shadow_mask_x_count       320
shadow_mask_y_count       240
shadow_mask_usize         0.09375
shadow_mask_vsize         0.109375
curvature                 0.0
pincushion                0.0
scanline_alpha            0.0
scanline_size             1.0
scanline_height           0.7
scanline_bright_scale     1.0
scanline_bright_offset    0.0
scanline_jitter           0.0
defocus                   0.0,0.0
converge_x                0.0,0.0,0.0
converge_y                0.0,0.0,0.0
radial_converge_x         0.0,0.0,0.0
radial_converge_y         0.0,0.0,0.0
red_ratio                 1.0,0.0,0.0
grn_ratio                 0.0,1.0,0.0
blu_ratio                 0.0,0.0,1.0
saturation                1.0
offset                    0.0,0.0,0.0
scale                     1.0,1.0,1.0
power                     1.0,1.0,1.0
floor                     0.0,0.0,0.0
phosphor_life             0.0,0.0,0.0
yiq_enable                0
yiq_cc                    3.59754545
yiq_a                     0.5
yiq_b                     0.5
yiq_o                     0.0
yiq_p                     1.0
yiq_n                     1.0
yiq_y                     6.0
yiq_i                     1.2
yiq_q                     0.6
yiq_scan_time             52.6
yiq_phase_count           2

#
# PER-WINDOW VIDEO OPTIONS
#
screen                    auto
aspect                    auto
resolution              auto
view                      auto
screen0                   auto
aspect0                   auto
resolution0               auto
view0                     auto
screen1                   auto
aspect1                   auto
resolution1               auto
view1                     auto
screen2                   auto
aspect2                   auto
resolution2               auto
view2                     auto
screen3                   auto
aspect3                   auto
resolution3               auto
view3                     auto

#
# FULL SCREEN OPTIONS
#
triplebuffer            0
switchres               1
full_screen_brightness  1.00
full_screen_contrast      1.0
full_screen_gamma         1.0

#
# WINDOWS SOUND OPTIONS
#
audio_latency           2

#
# INPUT DEVICE OPTIONS
#
dual_lightgun           0
« Last Edit: May 02, 2012, 08:06:26 am by Calamity »

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Re: Fixed some things, broke some things
« Reply #1 on: May 02, 2012, 08:05:11 am »
Hi boardjunkie,

Try lowering the Hfreq limit then, until you get those games synced:

monitor_specs0            15625-16100, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.160, 1.056, 0, 0, 256, 448

You only really need to do this in mame.ini now.

However, check if your H-freq potenciometer can be slightly adjusted to accommodate the higher frequencies.
« Last Edit: May 02, 2012, 08:07:33 am by Calamity »
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

boardjunkie

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Re: Fixed some things, broke some things
« Reply #2 on: May 02, 2012, 08:17:23 am »
Will do...

boardjunkie

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Re: Fixed some things, broke some things
« Reply #3 on: May 02, 2012, 10:59:22 am »
False alarm as it turns out. The H freq pot on my monitor was flaky. Cleaned it and everything's fine now. I couldn't get it to go out of sync except at the extreme of one end of adjustment, so I just set it as I always do (for minimum tearing at the top of pix).

Everything looks great now. Guess its time to finish the project now with marquee/cabinet graphics now. Thanks for all your help.