Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


  

Author Topic: Magneto cab [done] [build plans included]  (Read 35121 times)

0 Members and 1 Guest are viewing this topic.

edekoning

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 522
Re: Magneto cab [DONE]
« Reply #160 on: January 24, 2016, 10:12:43 am »
I was asked to make the artwork available. Unfortunately, the side art is a huge (200+ MB) so I can't upload that. But its just the official X-Men Children of the Atom side art, upscaled to 1,90m.

edekoning

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 522
Re: Magneto cab [DONE]
« Reply #161 on: January 24, 2016, 10:42:44 am »
Now that I spend many hours on this Cab, there are a few things that I learned, don't like, or that started breaking down:

- The Sanwa JLW sticks are way to stiff. One being noticeably stiffer than the other. I much prefer the Seimitsu LS-58 stick that is in my NES bartop.
- Having the Player 1 Start button also function as a Shift button when held down, sucks. Whenever, kids play on the machine they always end up accidentally pressing the exit or pause key combo. Sometimes they even manage to toggle my alternate key mappings, making the current active game unplayable. Now I know exactly what does what, so I never encounter these issues. However, guests do so I need to fix and explain the issue.
- Big game lists also suck. Yes I know everybody always tells you this, but I had to find out for myself ;)
- The carbon fiber wrap looks good, but its starting to let go :(
- Plexi glass scratches extremely easy
- One of my balltops came loose from the metal thread that holds it in place, and this is one of those expensive custom ones.
- I put 4 big wheels under the Cab. While its great that its easy to move now, its not so great that it might wobble slightly during intense play sessions.
- I really want a dedicated single player panel, as I play alone most of the time.

Most issues can be fixed, and I'll probably do just that during spring/summer. On the other hand, we have plans to move to a bigger house this year. If that happens, I would rather build me a second cab first  >:D

edge929

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 29
  • MAME Cab = Childhood in a box
Re: Magneto cab [DONE]
« Reply #162 on: January 24, 2016, 02:15:17 pm »
Why don't you fix the major issues with this cab, sell it and build a new one after you move? I'm considering doing this with mine in the future. There will always be lessons learned after your first build.

Slippyblade

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3135
  • And to the death god we say, "Not today!"
Re: Magneto cab [DONE]
« Reply #163 on: January 24, 2016, 03:10:18 pm »
I love seeing post build follow up.  It's always cool to see what folks learned about their own builds after they've been used for a while.

Saffa

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
Re: Magneto cab [DONE]
« Reply #164 on: January 24, 2016, 11:15:54 pm »
Hi edekoning ,

I just wanted to say thanks for giving us your plans and art work. I have read through your build a few times and it is helping me a lot and the artwork supplied will save me heaps of time as I am not good with the graphics design side of thing.

Your cab looks great, If mine turns out half as good I'll be happy.

Cheers!

Saffa

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
Re: Magneto cab [done] [build plans included]
« Reply #165 on: March 15, 2016, 01:35:30 am »
Hi,

Is your cpo.svg to scale?
When I open it in illustrator it is 836mm wide.
This seems too wide.

Also it has a link to "marque-bg.jpg" which is missing. I'm not sure if this is important - it seems to look fine without it.

Thanks

edekoning

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 522
Re: Magneto cab [done] [build plans included]
« Reply #166 on: March 15, 2016, 04:50:25 am »
I used Inkscape v0.48. I just downloaded the file and opened it, and inkscape tells me the file is 70cm x 30cm, which is correct. Note that the actual control panel is smaller (67cm x 28cm), but the art includes some additional whitespace, so it was easier to use it as a template for cutting the panel.

edekoning

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 522
Re: Magneto cab [done] [build plans included]
« Reply #167 on: March 29, 2016, 02:45:51 pm »

dmckean

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 555
Re: Magneto cab [done] [build plans included]
« Reply #168 on: March 29, 2016, 03:04:53 pm »
Sad. :(

superhippieman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 41
  • I love my Superman Cabinet!
    • Micah Nichols Miniatures
Re: Magneto cab [done] [build plans included]
« Reply #169 on: April 04, 2018, 01:22:56 pm »
This thing could not be more awesome! Magneto is the bomb. You still using this thing? I hear stories of cabinets getting built....but rarely played....

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 17779
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Magneto cab [done] [build plans included]
« Reply #170 on: April 04, 2018, 01:34:23 pm »
It was for sale, so probably not.

I wish he would have taken the time to fix the artwork. That ruined it for me. Other than that, itís nice.
***Build what you dig, bro. Build what you dig.***

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 12905
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Magneto cab [done] [build plans included]
« Reply #171 on: April 04, 2018, 03:31:48 pm »
This thing could not be more awesome! Magneto is the bomb. You still using this thing? I hear stories of cabinets getting built....but rarely played....

PANTIES!

Stop your effin bumping? /inside joke
No matter one's station in life, the Dance of Death unites us all.

Vigo

  • the Scourage of Carpathia
  • Trade Count: (+24)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5866
Re: Magneto cab [done] [build plans included]
« Reply #172 on: April 04, 2018, 05:57:07 pm »
Yeah, great cab, but also dissapointed but the NEM-X by MOCPAC artwork.

bad_boo

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 17
  • I want to build my own arcade controls!
Re: Magneto cab [done] [build plans included]
« Reply #173 on: April 05, 2018, 01:46:46 pm »
Nice cabinet. I like the details on it. A shame OP was forced to sell it.

eds1275

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2029
  • Rock and Roll!
Re: Magneto cab [done] [build plans included]
« Reply #174 on: April 11, 2018, 02:19:30 pm »
I've got huge gamelists, but favourites lists for different categories such as trackballs, fighters, and puzzles. Also a big generic one that I tell guests to use with most of the stuff they'll be after - tmnt, simpsons, pac man, etc. plus a few they've never heard of but should like The Outfoxies.

My cabinet is not for the purist. LCD widescreen, u360s, street fighter plus mk run button layout. Mine gets played to death. I occasionally build little projects on the side but I'm in it for the games

  
 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31