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Hyperspin admin buttons for control cabinet

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nraupach:

Can any Hyperspin users tell me what dedicated admin buttons I should include on my control panel?  I'm agonizing over it.

I'm referencing this page on the hyperspin site:
http://www.hyperspin-fe.com/index.php?option=com_content&view=article&id=60&Itemid=66

Here's what I think so far:

* Start (enter)
* Exit (esc)
These are all taken care of with the joystick:

* Spin Up (Analog Up)
* Spin Down (Analog Down)
* Previous Letter / Index (Analog Left)
* Next Letter / Index (Analog Right)
These are all taken care of with the player 1/player 2 buttons (my design uses 8 buttons for each player):

* Skip Back By Number (Button 1)
* Skip Ahead By Number (Button 2)
* HyperSpin (Button 3)
* Genre (Button 4)
* Favorites (Button 5)
I'm also going to have admin buttons for Mame and other emus:

* player 1 credit
* player 1 start
* player 2 credit
* player 2 start
* pause
* system power
I've seen people use "tools", "admin", and "reset" buttons.  Are they necessary?  Is there anything I'm missing? Is there anything you'd argue against?

I'd appreciate any insight!
:droid


Nephasth:

I have zero admin buttons with my Hyperspin setup...

yotsuya:


--- Quote from: Nephasth on March 22, 2012, 10:25:22 pm ---I have zero admin buttons with my Hyperspin setup...

--- End quote ---

Same here.

wivelden:

Hmm so if you guys dont have any admin buttons do you use the player buttons and program them with shift keys?

nraupach:

Yes, how do you exit emulators and hyperspin itself without at least an <escape> button? 

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