| Main > Main Forum |
| Controls controls controls...Noob learning |
| << < (4/9) > >> |
| Peja:
Rcade, according to this site, powerstone 2 is 6 buttons. http://www.allgame.com/game.php?id=24261&tab=controls All the others I think you are right on. you're also right on the nba jam......I meant showtime or hangtime whatever the DC equivalent was. Thanks for the info. |
| rCadeGaming:
--- Quote from: Hoopz on March 12, 2012, 07:52:43 pm ---Dungeons & Dragons: Shadow over Mystara Dungeons & Dragons: Tower of Doom As far as I know, and it's been discussed here for years, those are the only ones that use 4 buttons for P3 & P4. --- End quote --- Thanks Hoopz --- Quote from: Peja on March 12, 2012, 10:13:21 pm ---Rcade, according to this site, powerstone 2 is 6 buttons. http://www.allgame.com/game.php?id=24261&tab=controls --- End quote --- I have this game, you really only need 3 buttons. The other 3 are shortcut buttons for things that can all be performed with combinations of the first 3 buttons. |
| Trip:
Working on my layout, any criticism on this type of setup. Brought the 4-way and the spinner down from the top and moved all the frontend buttons to the top center where the 4-way was... Tried to get the 4-way and the spinner out of the way of the trackball upward movement and not right on top the other 8-ways below it... |
| rCadeGaming:
Trip, the first thing is that those square button layouts will be extremely uncomfortable. The first CP I built was shaped exactly like that and I couldn't stand it after about five minutes. If you put your finger tips down on a flat surface you'll notice they don't line up in a straight row, they make an arc. Trying to conform your fingers to a straight row will cramp your hand. Placing them across just the bottom row kind of fits, but you will either have to twist your arm at a 45 degree angle (and into player 2's gut) or kill your wrist. For player 3 and 4, I think 4 buttons across would be much better than 2 over 2. As discussed above, MAME almost never needs more than 3 buttons for player 3 and 4; 3 across makes sense, 1 over 2 or 2 over 1 does not. Check out this layout, it's the standard for Japanese arcade cabinets and extremely comfortable: http://slagcoin.com/joystick/layout/sega1.png It's shown with 8 buttons there. Just delete the top right button for player 1 and 2, and delete the whole top row for player 3 and 4 (maybe the bottom right button as well to make it 3 button). Also, I usually put the stick in the optional wider position (notated by the little circle all the way on the left). That layout is from this page, which I think is a must read for anyone designing a panel: http://slagcoin.com/joystick/layout.html Trying printing out different layouts at full size and putting your hands over them to see how they feel. Whatever you decide, I would make a rough copy with plain MDF and test play it for a few days before putting all that work into the final copy. I went through three drafts before finding what I like for a panel. I hope I don't get a lot of flak for suggesting that layout, I think I'm gonna need a new thread... |
| Trip:
--- Quote from: rCadeGaming on March 13, 2012, 01:02:27 pm ---Trying printing out different layouts at full size and putting your hands over them to see how they feel. Whatever you decide, I would make a rough copy with plain MDF and test play it for a few days before putting all that work into the final copy. I went through three drafts before finding what I like for a panel. --- End quote --- I am ordering a Mameroom quad panel, so I need to get the design laid out without a rough copy. |
| Navigation |
| Message Index |
| Next page |
| Previous page |