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Author Topic: Build an OND designed cab 'Metropolis'  (Read 139681 times)

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Chilifry

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Re: Build an OND designed cab 'Metropolis'
« Reply #560 on: December 13, 2016, 07:08:43 pm »
Recently finished my OND cab.  This is my first build and it took about three months to complete working primarily on weekends when time permitted.  I learned how to use a router on this project so there were more than a few mistakes made throughout the process!

Thanks to OND for sharing his plans and inspiring me to give this a shot.  Another big thanks to edge929 for sharing the details of his build.  This proved to be very helpful given that I based my build on his CP mod.
Nice work mate, looks great!

Thanks vaderag!  By the way, I saw your post about the marquee and thought I would share what I ended up doing.  I had some challenges here too and wasn't sure how I wanted to secure it to the cab.  I wanted easy access to the light behind it so I ended up buying floor tile edging (link provided), cut it to length (top and bottom) and secured them to the cabinet using industrial velcro.  Plexi fits perfectly between the two pieces and the velcro holds the edging in place really well.

http://www.homedepot.com/p/Custom-Building-Products-Polished-Chrome-Anodized-5-16-in-x-98-1-2-in-Aluminum-R-Round-Bullnose-Tile-Edging-Trim-H8711BDC98/206449090
Interesting... I'm struggling to picture it tho... Would you mind providing a close up pic? At the moment after spending nearly £30 on aluminium I'm not going to use I'm leaning towards the tape option!!

Sure thing....hope this clarifies what I was talking about


vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #561 on: December 14, 2016, 04:01:58 am »
Awesome, thank you!

mcgagheyj

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Re: Build an OND designed cab 'Metropolis'
« Reply #562 on: July 13, 2017, 02:08:33 am »
Recently finished my OND cab.  This is my first build and it took about three months to complete working primarily on weekends when time permitted.  I learned how to use a router on this project so there were more than a few mistakes made throughout the process!

Thanks to OND for sharing his plans and inspiring me to give this a shot.  Another big thanks to edge929 for sharing the details of his build.  This proved to be very helpful given that I based my build on his CP mod.
Nice work mate, looks great!

Thanks vaderag!  By the way, I saw your post about the marquee and thought I would share what I ended up doing.  I had some challenges here too and wasn't sure how I wanted to secure it to the cab.  I wanted easy access to the light behind it so I ended up buying floor tile edging (link provided), cut it to length (top and bottom) and secured them to the cabinet using industrial velcro.  Plexi fits perfectly between the two pieces and the velcro holds the edging in place really well.

http://www.homedepot.com/p/Custom-Building-Products-Polished-Chrome-Anodized-5-16-in-x-98-1-2-in-Aluminum-R-Round-Bullnose-Tile-Edging-Trim-H8711BDC98/206449090
Interesting... I'm struggling to picture it tho... Would you mind providing a close up pic? At the moment after spending nearly £30 on aluminium I'm not going to use I'm leaning towards the tape option!!

Sure thing....hope this clarifies what I was talking about
That looks awesome

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Ond

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Re: Build an OND designed cab 'Metropolis'
« Reply #563 on: July 27, 2017, 08:13:33 pm »
Not making any promises or nothing, but I have a mind to repair this thread and maybe even take some ownership of it.  What? No. Really?  Yes.
You might think that you're scared, but you're not.  That isn't fear.  That's your sharpness.  That's your power.

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #564 on: July 28, 2017, 03:46:43 am »
Not making any promises or nothing, but I have a mind to repair this thread and maybe even take some ownership of it.  What? No. Really?  Yes.
Sounds like a promise to me ;)
Won't help me now (too far down the road) but sure anyone starting out Would appreciate it!

Ond

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Re: Build an OND designed cab 'Metropolis'
« Reply #565 on: August 02, 2017, 05:18:11 am »
All step by step build images are now restored, now to fix up a few of my other project threads.....

 :cheers:

Ond
You might think that you're scared, but you're not.  That isn't fear.  That's your sharpness.  That's your power.

jennifer

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Re: Build an OND designed cab 'Metropolis'
« Reply #566 on: August 02, 2017, 03:38:49 pm »
All step by step build images are now restored, now to fix up a few of my other project threads.....

 :cheers:

Ond
   OR.... Get your geezerwood out that lazyboy, and get back to work. :applaud:

JudgeRob

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Re: Build an OND designed cab 'Metropolis'
« Reply #567 on: August 03, 2017, 09:15:18 pm »
When I originally read thorough this, I was confused about the control panel.  If maintenance is needed on the electrical components, how is the control panel opened up?

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #568 on: August 04, 2017, 02:41:06 am »
When I originally read thorough this, I was confused about the control panel.  If maintenance is needed on the electrical components, how is the control panel opened up?
Yes, I still have this question!

stigzler

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Re: Build an OND designed cab 'Metropolis'
« Reply #569 on: August 04, 2017, 03:34:34 am »
Errrr.... Recessed hinges?
« Last Edit: August 04, 2017, 03:38:41 am by stigzler »

Ond

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Re: Build an OND designed cab 'Metropolis'
« Reply #570 on: August 04, 2017, 05:12:33 am »
Back when I was designing this one of my rules was to keep the woodwork as simple as possible while still having an attractive looking cabinet.  I wanted the control panel to have rounded edges at the front with printed vinyl wrapped over these curves.  If you check the build steps on page 5 you should be able to see that the CP can be accessed via cut-outs in the back CP panel and matching cut-outs in the cabinet.  In fact, the CP is secured to the cabinet with just a few bolts.  You could use cable connectors, undo the bolts and lift off the CP when needed to make adjustments. Optionally if you are more confident with woodwork you could use cabinet hinges as stigzler suggests and hinge the top panel for easier access.  On one of my arcade cabinet builds I've done exactly this, I have rolled off edges and a hinged top panel.  Installing recessed spring loaded cabinet hinges can be tricky (and easy to mess up).  Accessing the controls from inside the cabinet is fiddly but much simpler to build.  If you need to regularly adjust joystick restrictor plates or tweak your controls a fair bit, then by all means go with a hinged top panel.  I hope that clears things up.
You might think that you're scared, but you're not.  That isn't fear.  That's your sharpness.  That's your power.

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #571 on: August 04, 2017, 11:05:53 am »
Back when I was designing this one of my rules was to keep the woodwork as simple as possible while still having an attractive looking cabinet.  I wanted the control panel to have rounded edges at the front with printed vinyl wrapped over these curves.  If you check the build steps on page 5 you should be able to see that the CP can be accessed via cut-outs in the back CP panel and matching cut-outs in the cabinet.  In fact, the CP is secured to the cabinet with just a few bolts.  You could use cable connectors, undo the bolts and lift off the CP when needed to make adjustments. Optionally if you are more confident with woodwork you could use cabinet hinges as stigzler suggests and hinge the top panel for easier access.  On one of my arcade cabinet builds I've done exactly this, I have rolled off edges and a hinged top panel.  Installing recessed spring loaded cabinet hinges can be tricky (and easy to mess up).  Accessing the controls from inside the cabinet is fiddly but much simpler to build.  If you need to regularly adjust joystick restrictor plates or tweak your controls a fair bit, then by all means go with a hinged top panel.  I hope that clears things up.

Thanks. I'm yet to build my CP - I also am doing wrapped vinyl, so a hinged top panel won't work (due to the crease of the vinyl), and while I don't intend to have to change anything (I have servostik's so should sort themselves out), I do want access in case anything goes wrong...
I have the holes at the back exactly as you suggested but don't feel that is enough...

My plan (currently) i think is to actually jigsaw a hole in the bottom which clips or magnets on (or if i'm feeling adventurous do a recess similar to the back door on the cab), meaning if maintainence is required I simply unbolt and open

My concern here is that I feel (perhaps unwarrently) that there is perhaps reason to have bolt(s) in the bottom of the CP as well to stop it lifting up in vigorous play... not sure tho

opt2not

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Re: Build an OND designed cab 'Metropolis'
« Reply #572 on: August 04, 2017, 11:21:15 am »
I want this thread to stay alive too. My current status:
  • Cab completely built and working. Been gaming on it for months now and it's pretty awesome. Vertical LCD and CPO has RGB everything.
  • Custom artwork by Opt2Not is complete (AMAZING) and has been delivered though I have yet to send it to the printer. Working with this guy was such a pleasure. So prossional, skilled, creative.
  • User Mike Boss is building a custom MaLa layout for me and he's incorporated some of the custom art from Opt2Not. I've seen a preview and she's a beaut!
  • T-mold is here and ready for install after the artwork application.
Otherwise it's ready to go. Hope to have the finish product pics posted soon.

Thanks again to OND for the inspiration to jump in and learn this stuff. I'm already thinking about another cab with a horizontal CRT w/ custom Metal Slug theme, assuming that Opt2Not will work with me again. And thanks to everyone else that has contributed to this thread and to the forum in general. I certainly couldn't have done it with you'se guys.
I wish this guy would update us on his cab, but he went MIA. The artwork turned out awesome, I would have loved to see it applied to the cab.

JudgeRob

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Re: Build an OND designed cab 'Metropolis'
« Reply #573 on: August 06, 2017, 08:37:12 pm »
Quote
My plan (currently) i think is to actually jigsaw a hole in the bottom which clips or magnets on (or if i'm feeling adventurous do a recess similar to the back door on the cab), meaning if maintainence is required I simply unbolt and open

If I were you, I would just make the whole bottom removable (ie don't glue it).  That is, if you don't want hinges.  It seems stuff like taking the trackball out to clean it would be really hard through the back panel holes...

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #574 on: August 07, 2017, 03:35:43 am »
Quote
My plan (currently) i think is to actually jigsaw a hole in the bottom which clips or magnets on (or if i'm feeling adventurous do a recess similar to the back door on the cab), meaning if maintainence is required I simply unbolt and open

If I were you, I would just make the whole bottom removable (ie don't glue it).  That is, if you don't want hinges.  It seems stuff like taking the trackball out to clean it would be really hard through the back panel holes...
This still has the vinyl problem tho, as the vinyl wraps round... Hence the thought of jigsawing a smaller hole (tho so much bigger than the small ones on the back)

jennifer

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Re: Build an OND designed cab 'Metropolis'
« Reply #575 on: August 07, 2017, 02:24:46 pm »
     If one was to go back to page 1, and the original design.... There is no reason not to raise the coindoor a bit and use traditional latches and hinges. although that would require a steel panel and may be beyond the scope of down and dirty DIY plans.

BigTx2017

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Re: Build an OND designed cab 'Metropolis'
« Reply #576 on: September 28, 2017, 04:28:49 pm »
Is the overall height of the cab sides 77 1/4"? Hard to tell based on the small image of the plans, but the step below it at the 76degree angle is listed at 77 14/32. That means the space between these two locations is 0.1875" vertically, and the image shows a much larger delta.

Thanks!

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #577 on: October 06, 2017, 04:45:34 am »
Quote
My plan (currently) i think is to actually jigsaw a hole in the bottom which clips or magnets on (or if i'm feeling adventurous do a recess similar to the back door on the cab), meaning if maintainence is required I simply unbolt and open

If I were you, I would just make the whole bottom removable (ie don't glue it).  That is, if you don't want hinges.  It seems stuff like taking the trackball out to clean it would be really hard through the back panel holes...
This still has the vinyl problem tho, as the vinyl wraps round... Hence the thought of jigsawing a smaller hole (tho so much bigger than the small ones on the back)

Well, I've come up with a 'solution' to my control panel issue (sorta) -


I cut two more chunky holes in the bottom panel - this gives a fair bit of access and is big enough to get my trackball in, yet at the same time is concealed within the unit.

I'm not convinced I want to be connecting up all my parts through those holes, so am currently trying to be inventive about how I might connect this together (just posted another thread to that effect http://forum.arcadecontrols.com/index.php/topic,155479.0.html), but on the whole I think this will work for maintenance access

josefino

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Re: Build an OND designed cab 'Metropolis'
« Reply #578 on: November 27, 2017, 12:29:53 am »
One of the best threads I have come across, found a guy with a CNC machine close to my house. I hope to make a deal with him to have this cabinet made, I will have to modify plans to house a 32" tv.

JoeB

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Re: Build an OND designed cab 'Metropolis'
« Reply #579 on: December 13, 2017, 04:30:21 pm »
Not making any promises or nothing, but I have a mind to repair this thread and maybe even take some ownership of it.  What? No. Really?  Yes.

It seems all your threads were zapped back in October to nothing.  Is it because you were on Photobucket, or you decided to leave us?  :)

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #580 on: July 03, 2018, 05:58:42 am »
Just wanted to say a massive thanks in this thread - the machine is now finished :D



If you want to ask me anything about it (outside the scope of this thread) then the project thread is here: http://forum.arcadecontrols.com/index.php/topic,148501 (tho not many project notes!!)
« Last Edit: July 03, 2018, 06:10:12 am by vaderag »

Ond

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Re: Build an OND designed cab 'Metropolis'
« Reply #581 on: September 02, 2018, 06:20:47 pm »
Just wanted to say a massive thanks in this thread - the machine is now finished :D



If you want to ask me anything about it (outside the scope of this thread) then the project thread is here: http://forum.arcadecontrols.com/index.php/topic,148501 (tho not many project notes!!)

I love it!  (and you're welcome)  ;D  I like your colour combination and CP art in particular, the theme feels really fun.

Itís very cool to think this project has helped a bunch of folks build their first cab (or second, or thirdÖ).

Itís not a sophisticated design, a classic one or even optimal one, nevertheless itís had itís uses.

So now that they've let me back in  :lol I'm looking at this 'project' again.  Whilst nothing must get in the way of my RoToron project, Metropolis sits in the background of my thoughts. 

While I was away I started learning Unity, I'm still a noob at it but I do learn fast.  Unfortunately, not long before the Photobucket debacle I had a hard drive crash on me which contained the original artwork for this.  Iíll restate my own personal ambition for this cab:  Build it and have my own (created in Unity) Metropolis 2D platform game running on it.

IF, there are any of you who can work in Unity and are interested in getting involved let me know.  Once RoToron is close to being wrapped up.  Iíll get stuck in to re-doing artwork etc.  If there was a game written, it would of course be released FREE in the spirit of sharing we have here at BYOAC.
You might think that you're scared, but you're not.  That isn't fear.  That's your sharpness.  That's your power.

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #582 on: September 03, 2018, 02:31:26 am »
Sounds like an awesome idea.
I had an idea of modding bubble bobble with the street fighter sprites, but time is getting away from me these days!!

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Titchgamer

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Re: Build an OND designed cab 'Metropolis'
« Reply #583 on: September 03, 2018, 07:04:48 am »
Sounds like an awesome idea.
I had an idea of modding bubble bobble with the street fighter sprites, but time is getting away from me these days!!

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Super Bubble Fighter?

Would be fun in 2 player battle mode I reckon!

stigzler

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Re: Build an OND designed cab 'Metropolis'
« Reply #584 on: September 03, 2018, 01:30:21 pm »
I prefer "Street Bobble." If Reeves and Mortimer made arcade games...

vaderag

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Re: Build an OND designed cab 'Metropolis'
« Reply #585 on: September 03, 2018, 01:34:28 pm »
Super Bubble Fighter II Turbo guys... ;)

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