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Build an OND designed cab 'Metropolis'

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vaderag:


--- Quote from: Ond on August 26, 2016, 12:23:24 am ---I was pondering this 'project' the other day. You know, thinking about my Metropolis theme, the artwork and so forth. I thought "If I were to build this myself what would I do differently".  Structurally I think I'd stick to the design,  then I got an idea! what about putting just one game on the cab.  A game of Metropolis that I write?  It would all hang together then, the artwork, the game, the theme.  It could be fun - a scrolling 2D platform Metropolis game.  Is it hard to do?  :dunno D'ya think I could do it?  What should the game play be?  Would anyone be interested?

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Nice idea! I had the same thought with my cab - Super Bubble Fighter II Turbo.
I guess simplest way would be to replace the sprites on an existing game?? Creating your own would be challenging and unless you're aiming to seriously work hard on it with a mind to maybe selling, it would probably be a bit naff ;)

I wanted to ask about the build, where the cp back creates the lip for the plexi to sit, is the cp supposed to be level or stick up a bit too help with the lip?

Ond:

About the game development, both idea's interest me.  A good start would be to hack an existing game.  Going from scratch maybe too ambitious, but I never think about that, just go where it takes me.

The thickness of the CP provides the lip behind which the plexi sits.  The rear edge of the panel is rounded off to provide a gap - like in the diagram.

yotsuya:

Based on the movie Metropolis??? Sign me up!

Ond:


--- Quote from: yotsuya on August 29, 2016, 10:00:50 pm ---Based on the movie Metropolis??? Sign me up!

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Heh, I was wondering when you'd catch this  ;D.  Yes based on the movie, it has plenty that could be material for a game:

-Futuristic city as imagined in 1927!
-Evil robot inventor Rotwang who builds a robot with hopes of recreating his wife Hel.
-The "False Maria" robot spreading chaos in the underground city, inciting riots and mayhem.
-The heroine Maria trying to rescue people from a flooding city.
-The giant Heart Machine requiring constant 'hands on' to stop it from blowing it's stack.
-The hero Freder running  around underground catacombs battling evil and trying to save the day.

Side scrolling 2D, all in glorious 8 bit looking, chunky sprites etc!

Could be my obsession in 2017 (assuming current stuff is complete).





vaderag:




--- Quote from: Ond on August 29, 2016, 06:32:12 pm ---The thickness of the CP provides the lip behind which the plexi sits.  The rear edge of the panel is rounded off to provide a gap - like in the diagram.

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So  just to confirm, you've rounded both the front and the back of the main cp piece and then that sits on top of the cp back piece (flush at the back). The cp back piece then attaches to the cp backing piece which is attached to the main body. And the plexi sits on top of the cp backing held in place by the extra height  from the rounded cp back??

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