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Has there ever been a documented reverse engineering of an arcade game?
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Howard_Casto:
I got ya. 

I felt kind of neglected there for a sec, but I didn't think it was intentional so I thought maybe I wasn't explaining it right. 

I have sensitive feelings you know.  ;)
newmanfamilyvlogs:
If you dig a little deeper on the Pacman Dossier there's a link to a commented decompiliation of the Pacman code in assembler:

http://www.vecoven.com/elec/pacman/pacman.html

ChadTower:

Ah, there it is, I knew I had read through that someplace in the past.  Thanks!
Gray_Area:

--- Quote from: Howard_Casto on March 02, 2012, 11:53:51 pm ---I got ya. 

I felt kind of neglected there for a sec, but I didn't think it was intentional so I thought maybe I wasn't explaining it right. 

I have sensitive feelings you know.  ;)

--- End quote ---

No need. You gave a general explanation. I read it. But MonMotha's post was like being in a cozy lecture hall with someone who knows how to speak and tell stories. I love that ---steaming pile of meadow muffin---.
jimmy2x2x:

--- Quote from: MonMotha on March 02, 2012, 08:55:45 pm ---Many arcade games also ran at only 30fps, not 60.  Each frame was just output to the monitor twice while the system worked on the next frame.

--- End quote ---

Maybe this is my point of confusion, I thought the bulk of arcade games ran at 60fps, updating each frame.

Do you know a few well known titles of the era we are talking about that run at 30fps?

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