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What's up with the angling?

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Vater:

That's exactly what I suspect, Le Chuck; because of the groundbreaking nature of the game, and possibly because there were fewer buttons than on typical fighters, the devs may have wanted a more laid back approach to player orientation or something.  Unfortunately it seems like the dude that designed the layout of the controls and the graphic designer of the panel itself weren't on speaking terms.

Edit: Took a quick pic of the underside of the CP.

Xiaou2:

Ive been under the hood of Tons of machines.  In the arcade I managed, there were 42 games at any one point in time. Titles rotated every now and then as well.

 I didnt initially recall VF having angled sticks.  It made like a dollar a week, so I rarely had to touch it. However, none of the other games Id seen had angled sticks.  VF hardly matters... not only because the game is so crappy.. but also because jumping is something you Dont want to do in that game.  10min of slow motion flight... ugg.  Pit Fighter has better gameplay than VF  heh. (I now have a feeling Sega was trying to sabbotage the player, so that it would make the player spend a bit more money to cover the losses of its craptastic creation)

 Some Idiot did however install angled sticks on a Tekken Pedestal unit... and I couldnt play it for crap as a result.  A lot of games came as Kits... and it was up to the Op's / Managers to install them.

 
 Angled buttons are one thing.. but sticks should always be parallel to the monitor.  Most people instinctively press north as Up, no matter which way their body is facing, when playing at an arcade control panel.

 Also, theres a difference between a straight set of angled buttons, and buttons that are laid out in a circular or non-linear shape.  When buttons are aligned squared, its easy to know where buttons are.  However, when they are at odd alignments to each other... unless you actually Look at the buttons, you can get lost / confused.  You can end up hitting the wrong button, or hit the buttons hard edges...rather than the center of the buttons.   Maybe thats why some Japanese cabinets switched to convex (raised) buttons.. to help with the poor layout choices in some cabinets.

 The Majority pretty much speaks for itself... and its that way for very good reasons.
 


amendonz:

I'd def go for north south joysticks but I don't think it's that bigger deal. When playing on console using stick I don't need to perfectly align myself with the tv. 



Le Chuck:


--- Quote from: amendonz on February 17, 2012, 12:25:12 am ---I'd def go for north south joysticks but I don't think it's that bigger deal. When playing on console using stick I don't need to perfectly align myself with the tv. 



--- End quote ---

no but you're playing with sticks that have a clearly defined up in relation to the joypad which allows you to play so smoothly off kilter.  If you rotated up to 15 degrees on an analog stick joypad you'd probably have a helluva time for a bit tell you adjusted.

amendonz:

Yeah but your whole body is angled with the joystick.  If I were to stay aligned head on(on angled) it would feel weird, but i'd imagine you would stand at an angle making up for the angle. Not saying it's a good set up at all, just I think it would be workable.

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