| Main > Main Forum |
| What's up with the angling? |
| << < (22/32) > >> |
| kahlid74:
I wound up deciding to redo the current machines CP for a different reason and I'll not angle the sticks this time. For me, the angling has always been done because it's easy for me to take Lusid's button diagram and tilt it and be done. Then again I'm super lazy and wind up having to do things multiple times because I always take fing shortcuts. Not angling the joysticks seems like a foreign concept to me but alas I shall try it and see how it turns out. I honestly just can't remember arcades enough to remember the orientation of the sticks. I'd like to think that since I've been playing them since the 80's I would remember but I'm a dolt, so oh well. I always was more into the run inside arcade, put coins in and play the bejeebus out of it. Oh well, no time like the present to fix it right. |
| Vigo:
Has anyone ever played a 3 player Real Ghostbusters by Dataeast? The game suspiciously looks like player 2 and 3 are angled. I can't find a manual on he dedicated machine to tell. |
| Le Chuck:
Ripped this off a KLOV for sale page. So far I can only find the conversion manual and you can't tell for sure from the pic but I'm betting it's the right way. |
| paigeoliver:
I checked the dedicated manual, it doesn't have any panel drawing, but I promise they aren't angled, Data East isn't stupid. Angled buttons doesn't mean angled sticks. The dedicated Real Ghostbusters is kind of odd though because player 3 gets a right hand stick rather than a left hand one. |
| DogFish:
from my own personal experience, this is the kind of situation that led me to draw out my preliminary plan for my arcade controller with angled stick's. and in that situation, it works fine, which led me to assume that it would work fine on a 4 player arcade control panel. alas, i have been slapped upside the back of the head and informed just how much of a bone-headed idea it is. but to continue, me thinks is just a situtuation of console gamer's imparting a bit of casual-gamer non-wisdom when exploring avenues outside the comfort of thier console of choice (as a pc gamer, i firmly believe that console gamers have destroyed my beloved FPS games, but thats a story for another board...) anyway anyway anyway... with the help of some very helpful member's of this board, i have come to the conclusion that at the very least, the controls should be aligned with the edge of the controller closest the person playing, as top serve as a reference point to the angle of the sticks. while a lot of people might think it is less than ideal having sticks angled at all, i think its acceptable if done with a physical, feelable reference point. i've included a photo of my cardboard mock-up arcade control panel, as you can see in the pic all four sticks are angled (all four drawings of sticks, whatever...) i've since rectified the middle two sticks to the standard north towards monitor config, but i am keeping the two outer sticks and buttons as they are in the photo of the mock up. i figure the physical reference point of the edge of the control panel will serve fine as a way of instinctively knowing which way is which. if it doesn't work out, then the joke is on me and i've just wasted a $20 sheet of MDF and a $120 sheet of polycarbonate (lexan to all you americans :P ) anyway, thats some food for thought. i've enjoyed this thread quite a bit, cheers :lol |
| Navigation |
| Message Index |
| Next page |
| Previous page |