You know I always told people back in the day that VF was garbage and the controls handled like a..... well garbage truck. Now I have proof. Cheesy
It wasnt just the angles of the sticks. The game used Happ Ultimates... which didnt work well for very long due to the fast wear of the spacers. Of course, there were some other 3d fighters and 3d games, which also stunk around that time. Quite simply put.. .the technology for 3d used in a fighting game, just wasnt ready for prime time.
Weird angles and designs are always caused by one thing when you look into it... the franken-panel. People are trying to stuff 20 pounds of crap in a 10 pound sack.
Let the Trolling begin
Thats why, on the spacious CP of Virtua Fighters, the sticks were angled? Ohh, wait.. Contradiction. There are plenty of large and multi-controller control panels that have correctly angled sticks, that play and feel just fine.
The angled design is their way to try to stuff more uselessness on.
Ahh, Uselessness? I never realized that having a game control the way it was intended... was Useless. Tempest with joystick? It will play like BUTT... butt hey, we dont want the control panel to look cluttered or too 'ugly', so that we upset someone... right?!
The trend to do two rows of four buttons, simply because consoles do so, is eating up a lot of room... even on modest panels.
Hmm, maybe The[Y], use 8 buttons, to play emulated console games, which use more than 6 buttons? Maybe they utilize the buttons in different ways, to be more authentic to the original layouts... such as NeoGeo's 4-in-a-row.. yet still able to use the SF style layout as well? Whats it matter to you that they burn an extra 4" of CP space to make THEMSELVES HAPPY, playing THEIR CONTROL PANELS?
Stop being so black and white.
Theres a big difference between not knowing something, and making a well informed and decided choice, based on finances, space, and personal preferences.
The usual decision to angle sticks is simply because many builders have never seen the underside of real arcade machines. And or they think they can improve upon things... but just dont have the experience.
To the others... Yes, you could train yourself to operate a stick at an angle (but others who are not trained will not be happy). However, it almost never fails... that you end up making at least one mistake every now and then, due to the stresses in quick action games. You may also say that your fine with a gamepad at an angle.. so why not a joystick? The thing is... is that your grip on the controller is very tactile. You can feel where things are... and thus know instantly which direction is which based on that feel. With a joystick in a large CP however, theres nothing tactile to feel. The CP edge isnt really enough. You Might be able to semi-solve this with some vertical linear bumps. But even that may not be quite enough. Its far better to just keep the sticks parallel to the monitor.