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High Score Competition #85 Space Dungeon
draginit:
after reading the nicely illustrated post above me ive decided to go ahead and kick it off with my current score of 58120
for the first level i just go until i find 3 blue gems..by the time you find three you will have enough of the reds to go with it to get a free guy in the warp. i have on a few occassions gotten 2 extra lives warping from the 1st level doing this...i dont think clearing the board is worth it for the difficulty it entails.
also..the corners on the map are death traps!! and whats with the magically appearing bug thing that chases you from screens to instant death! ugh!!
--- Quote ---.thirteen pieces. Getting them home wouldve more than doubled my score
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oh if you only knew how many times this has happened to me on level 3 and up...easily 20k lost or more with the 8k pieces..
im not done yet,,i seem to be getting better after a few beers..heh
Hurray Banana:
--- Quote from: patbb on February 17, 2012, 05:32:30 pm ---
--- Quote from: Hurray Banana on February 17, 2012, 05:20:07 pm ---
--- Quote from: jasonbar on February 17, 2012, 11:53:55 am ---Not only does this have Robotron controls, but it sure sounds/feels/looks like Williams hardware, even though it's by Taito. Am I alone on this?
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The font looks very robotron
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... It was release before Robotron !!
I'm sure I read somewhere the Eugene Jarvis invented the dual joystick ...
From wikipedia:
The dual joystick control design resulted from two experiences in Jarvis's life: an automobile accident and playing Berzerk. Prior to beginning development, Jarvis injured his right hand in an accident—his hand was still in a cast when he returned to work, which prevented him from using a traditional joystick with a button. While in rehabilitation, he thought of Berzerk.[7][9] Though Jarvis enjoyed the game and similar titles, he was dissatisfied with the control scheme; Berzerk used a single joystick to move the on-screen character and a button to fire the weapon, which would shoot the same direction the character was facing.[7][10] Jarvis noticed that if the button was held down, the character would remain stationary and the joystick could be used to fire in any direction.[4][10] This method of play inspired Jarvis to add a second joystick dedicated to aiming the direction projectiles were shot.[10] Jarvis and DeMar created a prototype using a Stargate system board and two Atari 2600 controllers attached to a control panel.[4][7] In retrospect, Jarvis considers the design a contradiction that blends "incredible freedom of movement" with ease of use.[5]
Black widow (Atari) was also release in 1982, same year than Robotron.
So we have 3 companies that have release a game with the same type of joystick almost at the same time.
Was the dual joystick game invented by Javis? I'm not sure anymore.
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Here's an article from Gamasutra about Robotron2084, which as several indirect references to Space Dungeon (images) with no direct reference in the article?
http://www.gamasutra.com/view/feature/4099/the_history_of_robotron_2084__.php?print=1
StriderDSO:
I'm finding this game both utterly infuriating as well as a lot of fun! I'm glad someone suggested this for the competition as I probably wouldn't have stumbled upon it for quite some time. Only managed to get about 29k so far though :(
patbb:
36,575
Thanks for the link Hurray Banana.
Nice score draginit ... I think I'll try your Beer technic :)
kixfan:
Here is my score so far: 43175
My control panel only has 1 joystick so I've been using my micro-keyboard laying on top of cp for shooting. This means diagonal shooting is pretty tough especially when the game decides to go ballistic! Does anyone know if there is a bonus for getting all the pieces in a level?