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| I think I hate leaf switch sticks..... |
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| Xiaou2:
Just for fun... --- Quote ---That's a bit of a straw man, considering Race Drivin is an expensive game cabinet and Doom can run on a 486 (or a number of crappy old cell phones, for that matter). --- End quote --- Yet it was you who brought up the comparison in those games. --- Quote ---You could also ask people which they'd have at home, and the majority would likely say Doom, citing "my wife would kill me" or "I have no room for Race Drivin" as reasons. To be completely honest, I'd probably go with Doom, too. I'd LOVE to have a Race Drivin cab, but I don't have the floor space to dedicate to one game. Or rather, I have other higher priorities for that floor space (kids room, garage space, etc). --- End quote --- Assuming space or wife trouble wasnt an issue, a majority of people would prefer a RD. --- Quote ---I'm sure. But if you're basing goodness on revenue it's hard to match the $100mil Doom 2 has made (ref Wikipedia). --- End quote --- No. Im saying, that if today, I went out and put a Real Race Drivin cabinet & a coin-op timer based pc that played Doom... both into a shop / arcade...etc.. that Race Drivin would kick its butt in profits every week. --- Quote ---I don't think this one is an argument you can win. Forza or iRacing or even Gran Turismo has a more realistic driving model than Race Drivin, full stop. That's not a value judgment on Race Drivin vs Forza, that's just a fact of the computing power of the time. If you doubt my objectivity, please find someone with a modern sim and a steering wheel setup and try one before you judge. --- End quote --- Well, I cant say that I have any real experience with Sims lately, so Im not sure. However, RD computations could have very well been high power. Remember, these games didnt run a bloated windown environment.. and were programmed in direct assembly, Afaik. There may have also been mathbox shortcuts (pre-calculated equations). RD also has a pretty sick board set. I think theres like 3 to 5 large pcbs in the cab. Its been a while since last I looked. Also, heres one for you... One day I was doing the large hill jump, and I came down at a slight angle. I believe only one tire hit at landing.. the front passenger side. The car immediately, spun around, while bouncing several times in mid-air, from one tire to the next, in a slightly angled lean. Eventually, the car actually fully landed, and I was still able to drive off! You could tell that the suspension and tires were accounted for in such a situation. They also calculate other things, such as when you climb or drop down hills, your engine struggles or car picks up speed. Road surface -vs- Grass, also effects the cars performance. I dont claim RD to compete with todays sims.. (especially visually) but then again, I have doubts as to the level of feedback they provide with their FFB wheels. A lot of sims only recently supported 900 degree wheels for example. RD has had a full 6 turns, for ages. It also has a FFB Motor thats about the size of washing machine motor. And sadly, afaik, none of the sim games have crazy stunt courses like RD / HD. And yeah, I really loved some of the Burnout games. They were the first racers to feel like Out-Run, where cars actually were allowed to wreck... rather than being held back by some invisible wall... or some impossible instructive shell. |
| Donkbaca:
Forza 4 is the best driving game ever. If you think otherwise you are either ignorant or lying to yourself |
| opt2not:
Original 4" leaf-switch Wico's is the best joysticks for Robotron ever. If you think otherwise, you are either ignorant or lying to yourself |
| Donkbaca:
Saying, "if you think otherwise, you are either ignorant or lying to yourself" Is easily the best way to end an argument ever. If you disagree, you are either ignorant, or lying to yourself. |
| CheffoJeffo:
They're 4" Wicos and the game is Robotron. Facts are always the best way to end an argument. |
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