| Main > Main Forum |
| Tron, in game 8way to 4way - WORKING! 100% |
| << < (12/12) |
| wp34:
--- Quote from: leapinlew on December 10, 2012, 01:11:18 pm ---I just read through this thread and my original solution is still best. Don't play Tron. If this post hasn't helped you at all, click Like --- End quote --- I would have agreed with you a few months ago but I fell back in love with Tron on a recent trip to Denver. I played Tron on 3 different machines while there and am really looking forward to trying this solution once my cabinet is done. |
| Le Chuck:
--- Quote from: SLCFoxy on December 09, 2012, 11:49:33 pm ---Is there a step by step instruction guide on how to make this work? --- End quote --- Nope. There is a lot of information in this thread about how I went about it and the exact code I used. I will eventually get around to making a step by step but first I need to test out calling the servo directly from the AHK script and see if that has a focus issue. If that doesn't it will reduce everything by a step. However, the current solution posted is completely viable and hasn't misfired yet. If you want to cruise through the posts and put together some questions that aren't addressed I'd be happy to answer them and it could only help me out when I go to make a tutorial. What's got you stumped Foxy? |
| rockyrocket:
I know this thread is(was) dead but it always stuck in my mind as a really cool bit of code and figure some of you would like my usage of it, Anyway it was either bump this old thread or my own equally dead starwars one so its this one. So my Implementation is to use this to start a targeting animation ingame in starwars on the second screen, basically it loops one vid then waits for the "T" in tower at the start of the tower sequence then sleeps for a bit then starts the trench run animation. The timing is a bit hit and miss and its still being tweaked but largely works as wanted, and personally I am super pleased that it works. I now realize that the revolving trench transition will be a much better trigger and would negate the need for the sleeps but I guess that's for V2 :) . I did not create any of the animation its a montage of vids all pulled from youtube. Anyway the code is fairly self explanatory and looks like this.. --- Code: ---Loop { run C:\Program Files\VideoLAN\VLC\vlc.exe --repeat C:\trench\Radar.mp4 Loop { ImageSearch,,, 1204, 95, 1393, 138, c:\trench\T.bmp If (ErrorLevel = 0) { break } } sleep 42000 run C:\Program Files\VideoLAN\VLC\vlc.exe --play-and-stop C:\trench\Trench Run.wmv sleep 40000 run C:\Program Files\VideoLAN\VLC\vlc.exe --repeat C:\trench\Radar.mp4 } --- End code --- And a badly played game video to demo this is here.. |
| Le Chuck:
This is a fantastic application of this script! :applaud: :applaud: |
| rockyrocket:
Thanks Le Chuck! Not sure what youtube is upto with my vid though - it has repeated my 5m vid into a 10m one , I had the same thing happen before and it was magically corrected. Just wish my gameplay was more like this... |
| Navigation |
| Message Index |
| Previous page |