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Tron, in game 8way to 4way - WORKING! 100%

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Le Chuck:

I can always have it call a tskill batch if necessary. 

Le Chuck:

Captured the images that I'll need.  I'll get them cropped down and start experimenting.  Should be pretty straight forward.


I'll use a portion the lightbike field wall for activate 4 way


Pieces of T in TRON and G in Game Over will both key back to 8 way

The only downside is that the servo will be called after every level.  If it's already in 8 way it will just buzz for a second and turn itself off but still. 


nitz:

Hmm, am I missing something? I'm not sure why it would run after every level. Once it changes back to 8-way, the script should just stay in this loop:


--- Quote ---Loop
{
ImageSearch,,, X1, Y1, X2, Y2, lightBikeBegin.bmp
If (ErrorLevel = 0)
{
break
}
}

--- End quote ---

until it sees lightBikeBegin.bmp again.

Le Chuck:


--- Quote from: nitz on January 24, 2012, 01:17:32 am ---Hmm, am I missing something? I'm not sure why it would run after every level. Once it changes back to 8-way, the script should just stay in this loop:


--- Quote ---Loop
{
ImageSearch,,, X1, Y1, X2, Y2, lightBikeBegin.bmp
If (ErrorLevel = 0)
{
break
}
}

--- End quote ---

until it sees lightBikeBegin.bmp again.

--- End quote ---

GENIUS!

joe35car:


--- Quote from: Thenasty on January 19, 2012, 11:02:09 pm ---the best way of course is using the TROn Stick or that special restrictor (if one exist).

If you want to push a button to activate it to be 4-way,  this works specially if you have 2 joysticks (1 8-way, 1 4-way). Just have both stick be configured for that game and when light cycles is choosen, just grab the other joy that is set to 4-way :)


I have not seen a HACK where they actually change the way TRON GAME works. So when Light Cycles is chossen, it trigger a realy switch to activate yto 4-way then back. So I say, IMPOSSIBLE but nice to dream about its existance (if there is).


--- End quote ---


I just ordered one from the guy he has 3 left if you have a Happs H.D. stick

http://forum.arcadecontrols.com/index.php?topic=78233.0

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