Software Support > GroovyMAME

Groovy Arcade Linux Live-CD, based on Arch Linux (official update)

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Ansa89:

--- Quote from: Calamity on August 23, 2012, 12:05:06 pm ---Please Ves and Ansa and others try this patch out and see if it fixes the issue for you too.

--- End quote ---
Is there a known way to reproduce the "fuzzy sound" issue?

Calamity:

--- Quote from: Ansa89 on August 24, 2012, 09:04:18 am ---
--- Quote from: Calamity on August 23, 2012, 12:05:06 pm ---Please Ves and Ansa and others try this patch out and see if it fixes the issue for you too.

--- End quote ---
Is there a known way to reproduce the "fuzzy sound" issue?

--- End quote ---

Yes, actually the bug is in vanilla MAME (SDL). Just use the option -speed with any factor different from 1.0, say 0.9. Then pause/resume, pause/resume a few times and the sound will go corrupt.

Calamity:

--- Quote from: danger on August 24, 2012, 04:48:08 am ---hi...

I have download GroovyArcade-Arch2012.06.09-i686.iso and after install to disk it gives me an error booting "unable to find root device"
the grub boot line as root=/dev/disk/by-label/GA

anyone can help me ?

--- End quote ---

What shows the first line in grub?  (hd0,0) etc

Ansa89:

--- Quote from: Calamity on August 24, 2012, 09:10:11 am ---the bug is in vanilla MAME (SDL).

--- End quote ---
Groovymame is aware of this bug?
Nobody reported it under groovymame?

Calamity:

--- Quote from: Ansa89 on August 24, 2012, 09:25:42 am ---
--- Quote from: Calamity on August 24, 2012, 09:10:11 am ---the bug is in vanilla MAME (SDL).

--- End quote ---
Groovymame is aware of this bug?
Nobody reported it under groovymame?

--- End quote ---

Well if I remind right you did report it! :)

Some Linux users have been experiencing sound problems like static noise since the new soundsync patch was added to GM. What I found is that the soundsync patch is just exposing a previous bug in vanilla MAME SDL sound code.

In GM the bug happens when pausing/resuming, or in some games it just happens spontaneously.

But in vanilla MAME you need to explicitly use the option -speed with a factor different from 1.0 and then pause/resume in order to expose the bug.

In other words, GM is using the -speed feature internally to adjust the sound to the current video speed, that's why it automatically makes the problem appear.

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