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| mytymaus007:
removed his link for obvious reasons(illegal auction of roms) |
| NIVO:
appreciate the attention in the matter. I know your intentions are good, but posting his link is bad. Its reported on fleabay, he shouldnt get too far. |
| Kangum:
NIVO you have the best avatar. Makes me laugh every time i see it. |
| Spacedueler:
Game specific question in mame 0.144 - qbert (my rom set is .142) Sounds that used to work don't, starting with the "coin drop" sound. When the player is moving around the grid - no "move" sounds. Seems the only the sounds that play are the ones in the samples file (the 2 listed above aren't in the samples file). Everything seems to work in .143u9 I searched all the whatsnew.txt files at mamedev.org for "qbert" - this is all I found: 0.142u2 ------- MAMETesters Bugs Fixed ---------------------- - 03552: [Documentation] kodure: Kodure Ookami vs. Kozure Ookami naming conventions (Angelo Salese) - 04314: [Documentation] lca, lca2: Wrong description. - 04191: [Sound] dynablstb: No audio (Alex Jackson) - 02087: [Sound] qbert, qbertqub and clones: "Hello. I'm turned on." ... missing, again. (Robbbert) - 04307: [Documentation] jokrz_l6, jokrz_l3: Wrong description. - 02072: [Graphics] mooncmw, spcdraga, mooncrgx: Corrupt graphics on 3rd and 4th stages (Robbbert) |
| yotsuya:
I had the same issue. Interestingly enough, I made a 'samples' folder and put the Q*bert sounds in it, and it worked! |
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