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| Triangel7D:
--- Quote from: honkey on January 12, 2012, 03:33:39 pm ---I think I am down to my last problem in getting my machine 100% now that I have the TV situation resolved. When I go into Hyperspin, I set up the controls so that I could use the U360's (Connected via USB). When I pressed up it said "Analog Up" and so on... However, when I try to use the joysticks to select games, the joystick won't turn the wheel. The buttons do work to jump ahead and select, but the joystick is a no-go. Anyone ever encountered this problem? --- End quote --- honkey -- Funny, I just ran into this problem myself and posted to an old topic recently: http://forum.arcadecontrols.com/index.php?topic=110199.msg1240549#msg1240549 Are you using a 64-bit OS like XP64 or Windows 7? Apparently there's some kind of bug. Cmoses posted this question EVERYWHERE, and no one seemed to have a definitive solution. My solution was just to assign an xpadder profile to Hyperspin. My U360s send keyboard presses specifically for Hyperspin. This actually is beneficial, since you can then use the keyboard delay (makes navigating MUCH easier). The weird thing was the keyboard delay only seemed to work for the arrow keys (not letter keys), but that wasn't a problem since I had xpadder assign the arrows to both joysticks. If anyone finds a better solution that actually allows the U360 to work without aid in Hyperspin, I'd love to hear it! |
| honkey:
--- Quote from: Triangel7D on January 13, 2012, 08:21:36 am --- --- Quote from: honkey on January 12, 2012, 03:33:39 pm ---I think I am down to my last problem in getting my machine 100% now that I have the TV situation resolved. When I go into Hyperspin, I set up the controls so that I could use the U360's (Connected via USB). When I pressed up it said "Analog Up" and so on... However, when I try to use the joysticks to select games, the joystick won't turn the wheel. The buttons do work to jump ahead and select, but the joystick is a no-go. Anyone ever encountered this problem? --- End quote --- honkey -- Funny, I just ran into this problem myself and posted to an old topic recently: http://forum.arcadecontrols.com/index.php?topic=110199.msg1240549#msg1240549 Are you using a 64-bit OS like XP64 or Windows 7? Apparently there's some kind of bug. Cmoses posted this question EVERYWHERE, and no one seemed to have a definitive solution. My solution was just to assign an xpadder profile to Hyperspin. My U360s send keyboard presses specifically for Hyperspin. This actually is beneficial, since you can then use the keyboard delay (makes navigating MUCH easier). The weird thing was the keyboard delay only seemed to work for the arrow keys (not letter keys), but that wasn't a problem since I had xpadder assign the arrows to both joysticks. If anyone finds a better solution that actually allows the U360 to work without aid in Hyperspin, I'd love to hear it! --- End quote --- Thanks! I have never used an Xpadder before, but I will install one later. |
| Triangel7D:
It's worth the $10 (or whatever it costs now). It helps with a lot of the other non-MAME emulators too. |
| Nephasth:
--- Quote from: Triangel7D on January 13, 2012, 08:21:36 am ---honkey -- Funny, I just ran into this problem myself and posted to an old topic recently: http://forum.arcadecontrols.com/index.php?topic=110199.msg1240549#msg1240549 Are you using a 64-bit OS like XP64 or Windows 7? Apparently there's some kind of bug. Cmoses posted this question EVERYWHERE, and no one seemed to have a definitive solution. My solution was just to assign an xpadder profile to Hyperspin. My U360s send keyboard presses specifically for Hyperspin. This actually is beneficial, since you can then use the keyboard delay (makes navigating MUCH easier). The weird thing was the keyboard delay only seemed to work for the arrow keys (not letter keys), but that wasn't a problem since I had xpadder assign the arrows to both joysticks. If anyone finds a better solution that actually allows the U360 to work without aid in Hyperspin, I'd love to hear it! --- End quote --- That sounds like a great solution to an issue of mine as well. My buttons go to a separate gamepad encoder. So in order to use my U360 with the buttons to control Hyperspin, I have to assign P1's joystick to P1's joystick ID in Hyperspin and P1's buttons to P2's joystick ID, leaving P2's controls useless in Hyperspin. Assigning P1's and P2's joysticks to keyboard directional arrows through Xpadder well let me assign their buttons to the correct joystick IDs in Hyperspin, allowing P1 and P2 to control Hyperspin. Thanks for the lead, I'll definitely be giving it a shot! |
| StriderDSO:
I have two u360s (although using an IPAC for buttons) and am running Hyperspin in Windows 7 64-bit and the joy stick seems to work fine for me... is this a problem I'll run into in different themes or if I update to a certain version of Hyperspin where the stick won't move the wheel?? |
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