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Help with first arcade machine!

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strykerX_X:

 I have decided to build a bartop arcade machine in my shop class, I am designing it based on the Weecade. Today I got the side panels cut out. The toughest part of the project for me will be the controls, I have already ordered the  buttons,joystick and a usb adapter. My problem, is that I don't know how many buttons Maximus Arcade takes to control, and if you can use the main playing buttons to control it?I plan on having 6 main playing buttons, what other buttons do I need (exit,back, 1 player, or credit?)

This is the usb adapter I ordered: http://www.ebay.com/itm/140600745381?ssPageName=STRK:MEWNX:IT&_trksid=p3984.m1439.l2649
It has the ability for up to 12 buttons and a joystick.

Any help would be greatly appreciated.

I WILL POST LOTS OF PICTURES WHEN I'M DONE.

ghettodish:

Besides the game-play buttons I have 3 more (p1 start, p2 start, coin1).

p1 + p2 = exit game
p2 + Joy1 left = enter
p2 + joy1 right = tab
p2 + joy1 up = volume



strykerX_X:


--- Quote from: ghettodish on January 09, 2012, 05:57:55 pm ---Besides the game-play buttons I have 3 more (p1 start, p2 start, coin1).

p1 + p2 = exit game
p2 + Joy1 left = enter
p2 + joy1 right = tab
p2 + joy1 up = volume



--- End quote ---

Are you using Maximus Arcade? What do you need a tab button for?
Mine is going to be single player.
Would this work?
1- one player button
1- exit button
6- playing buttons
1- Pause
1- Back button
2- buttons for volume up and down
1- 8 way joystick

Can one of the playing buttons be used to add credits, or does the 1 player button add credits?

Thenasty:

1 player button is START for Player 1.

You can use any combination of button9s) in the MAME config.

ex: P1 Joy UP AND P1 Start = Coin 1

so when you push the Joy UP and press START 1, drops a COIN for credit for ya (this is just a sample, you can use any keys you want)



or in your example: Use the VOLUME up / down keys, so when you PRESS both at the same time, you get Credits for p1 (default = 5)

ghettodish:


--- Quote from: strykerX_X on January 09, 2012, 06:14:59 pm ---
--- Quote from: ghettodish on January 09, 2012, 05:57:55 pm ---Besides the game-play buttons I have 3 more (p1 start, p2 start, coin1).

p1 + p2 = exit game
p2 + Joy1 left = enter
p2 + joy1 right = tab
p2 + joy1 up = volume



--- End quote ---

Are you using Maximus Arcade? What do you need a tab button for?
Mine is going to be single player.
Would this work?
1- one player button
1- exit button
6- playing buttons
1- Pause
1- Back button
2- buttons for volume up and down
1- 8 way joystick

Can one of the playing buttons be used to add credits, or does the 1 player button add credits?

--- End quote ---

On most of my panels I have a coin1 button between P1start and P2start.
The extra buttons in question don't have to be mounted on the control panel. I have installed buttons on the tops of cabinets and behind coin doors.
The Tab button is used to get to in-game menus.
I'm using mameuifx to start games. Sometimes I use the Mala frontend.

What are you gonna use for speakers? I use cheap, usb-powered computer speakers. I take them apart, put circuit board (with volume controller) behind the coin door, then mount the speakers where they need to be with extended wires. Once the volume is set I rarely change it. No need for dedicated buttons.

What is the Back button used for?

You wont need a Pause button. Set up your mame to save the game-state when exiting. So instead of hitting pause (like when the phone rings) just hit your exit button. When you restart your game it picks up where you left off.

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