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| 720 Degrees Joystick Question |
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| yaksplat:
just so you know, companies will be more than happy to send you samples of delrin if you ask. I wonder if the angled stick was to slow the player down, and cause them to have to put more motion into the game.... I have a lathe if you need some work done and don't mine paying for shipping. |
| Xiaou2:
--- Quote ---wonder if the angled stick was to slow the player down --- End quote --- A fast moving crank probably caused some initial hand injuries. Let go / slip off the handle... and the thing slams into your wrist at mach 9. It probably also made the circle diameter wider, without having issues with a very large spinning disc on the control panel. But your also right, in that it probably made the player have to really work to made the skateboard spin... rather than simply spinning the controller hard and letting go. The chain also played a role in this.. adding friction. The chain also prevented the controller from slipping/moving when you let it go. |
| Gray_Area:
--- Quote from: Xiaou2 on February 11, 2012, 06:01:51 pm --- A fast moving crank probably caused some initial hand injuries. Let go / slip off the handle... and the thing slams into your wrist at mach 9. It probably also made the circle diameter wider, without having issues with a very large spinning disc on the control panel. But your also right, in that it probably made the player have to really work to made the skateboard spin... rather than simply spinning the controller hard and letting go. --- End quote --- You can still use a spinner (or mouse) in older MAME. Spins are kind of hard, I think, because you have to let go and catch it. I usually end up bailing, versus using a stick (even a digital one) I have more control. I think the design here thought is right in the middle. I bet it works awesome. |
| DeeGor:
Hi Spacedueler, It's been a few months and figured I'd check in to see if this project is still alive. :) I would love to see it come to fruition. |
| gamuhar:
I don't quite get what was the problem or question. It seems everything worked for him from the start and then ended up working even better than the original. Anyway, if anyone is building this or wants to test original 720 controller then simply disable calibration input. Character rotation should still follow stick orientation exactly. Calibration is there only for rare occasions to help it keep calibrated due to stress, dust and random errors, but normally it is not really necessary. You want to disable it for testing because it may hide errors in case you have problems with reading the main disk. To perform calibration without working or enabled calibration input at the beginning of the game point the stick towards 3 o'clock and then start the game while holding the stick there. Once the game boots it will be calibrated because character's starting orientation is towards the east. |
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