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Progress Update!
DarkKobold:
I finally selected a chip for my USB apps. Luckily, MSU has a C compiler available, along with a programming device. Using the same chip we've been using for class, I've been able to light LEDs using a nintendo and super nintendo controller. Doesn't sound like much, but trust me, its a big step.
I have some example code for USB interface, so now its just a bit of hard code time ahead. But, just to let everyone know, I haven't abandoned this project, and its still going ahead. Pictures will follow soon.
DarkKobold:
I guess this probably confused everyone -
so here is what I'm talkin about
http://www.arcadecontrols.org/yabbse/index.php?board=15;action=display;threadid=11029
Lilwolf:
Sounds interesting! I'm excited to see what you come up with!
btw, are you working at a level where you would be able to do any analog -> digital stuff? Or are you just passing the info through to other drivers?
HempHacker:
DarkKobold and I are working on this project together now. We've got code that interfaces a SNES controller to the USB. NES will be done shortly, and other controllers will follow. I would appreciate any ideas or comments. Also, to answer the analog question, I haven't done it yet, but it seems just as easy as sending digital buttons, but analog just takes up more bits of data.
Infrasonic:
about your 15 pin d-sub connector: I suggest using a female type on the joystick with pin #12 stuffed so that no one could inadvertantly attempt to hook it up to something that it was not designed for. Also, use 4 and 5 for positive and negative power
hey, maybe we can negotiate a standard, like ISO9000001 or something.
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