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Dual Mode Joystick Analog and Digital values on the fly switch any options?
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Nephasth:
You don't need an encoder when using U360s. They can be be mapped as 2/4/8-way ditigal sticks or as analog sticks and changed between any of those modes based on game or even emulator selection. They are recognized by the computer as game pad devices. All you need to do is set your emualtor inputs to the U360 gamepad signals. There is no need to try and trick your computer into seeing them as keyboards. LEDBlinky is a nice program that will remap your U360s automatically for you on the fly.
Aberran:
I looked up LEDBLINKY and still fail to see how the U360 or it with the U360 can be the solution I am looking for ... are they like the elephant in the room or what am I missing here?
NickG:
Not sure what you are missing, you should be able to do most of what you need using plugins+scripting.  If you need to actually switch on the fly within a game, then you may be enthused to know that mechanical locations exist for levered micro-switches on U360s.  I added some to mine after failing to be able to use mapping in order to play games in frequent repeated taps in single directions are necessary.  I used a separate encoder for the micro-switches.  For console use, the micro-switches of the joy and buttons could be connected to the d-pads and pushbuttons, and the U360 could be used in output mode to the analog.  I originally intended to build out for consoles, but I don't have enough analog arcade-style console games which I cannot emulate on PC to warrant building interface boxe(s).
Aberran:
How than would you turn off the X/Y output I was under the impression as long as its plugged into the computer it sends that and by putting it through an encoder it just sends both inputs at the same time.
Nephasth:

--- Quote from: Aberran on January 07, 2012, 03:59:18 am ---... are they like the elephant in the room or what am I missing here?

--- End quote ---

You're either over thinking this or over looking information. The U360s send a digital signal to the computer when it is mapped as a 2/4/8-way joystick. I would also say that 98% of the time, U360s are used as digital sticks. The mappings of U360s change based on game selection in MAME (thanks to mame.ini, and maybe controls.ini when used with LEDBlinky) and based on emulator selection when used with LEDBlinky.

Here's some info you may or may not have read yet:
http://ultimarc.com/ultrastik_inst.html
http://www.dndw.com/ledblinky/Support.htm#U360MAMEMap
And page 60 of this: http://www.dndw.com/ledblinky/downloads/Install%20and%20Config.pdf

If the U360's mappings didn't change automatically, not as many people would be using them. They work, now buy them.
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