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Dual Mode Joystick Analog and Digital values on the fly switch any options?
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Aberran:
Would it look anything like this? Pardon my newbness on any of this and my quick MS paint job.  Didn't want to waste too much time if I have it all wrong.
NickG:
I cannot remember if you can switch the U360 mode without resetting its power.  So I was thinking more along the lines of having it always on and in output mode, and switching the 0-5 signals off using a 4066 or the like inbetween the 360 and encoder, and a second 4066 for the buttons;   Enabling either as necessary by placing 5V on the necessary control lines of the 4066es via toggle switch/circuit or an output controller.  Here is a somewhat simpler way with just switching the switches grounds off, toggling the 5v for 4066 enable lines of XY signal throughput.


There are a few dual stick games for the emulator set you mention.  I think they used separate controllers and dual analog, but as you would be emulating on PC, you could just have two analog joys, and map one of them in as digital or do the microswitches add-in, and set the rest up in static controller configs.  'just saying..


EDIT:  my picture is bad on the switch part,  :dizzy: 
NickG:
I forget the name of the switch I think it is dpdt, you would common the center contacts, put encoder ground and micros ground on one side, 5v and the enable lines on the other.  like:


UDLRGROUND -----*    *   *-------4066 ena
                               |
ENC common----- *    *   *-------5V
 
Aberran:
what is the box that says switches on it and how do you force output when not in digital encoding ...


almost feel like starting a new thread if anyone has modded some analog gamepads or flightsticks to look more arcade like if not feel that way as well because if you got pots they are a lot easier to make digital like and put that on an on off system.  The Hall Effect stuff and especially the built in encoder on the U360 just seems to get in the way in my opinion.

OK NEVERMIND ALL THIS I GOT A SOLUTION IN A MODULAR DESIGN ...
I feel silly wanting to shoehorn this now that I think about it.  I want some games that are on consoles emulators to play well with an arcade setup. But on these analog is used mostly for movement and the dpad is menus at most ... I got a broken gamepad with a really circular dpad almost looks like an arcade button from far away and some small tact switches a little hotglue and plexiglass i could have it appear to be a thumb button.  But in actuality it would be my menu scrolling button.  It would look a little frankenish but its a far cry easier than all this we have been discussing and it shouldn't look that bad and most the time I plan to have a panel with a purely digital 8 way stick anyways on the cp.  Also I plan to just run the dpad into the u360 input style 4 switches should work.  And if a game requires one controller those inputs should be able to be remixed in ppjoyjoy unlike actual hatswitches which take additional clunky workarounds.  Its not ideal but its functional. 

 :laugh: ;D

thank you all the same
Aberran
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