Well, not ready for the pictures. I've spent time creating a 3d engine from scratch... I have a few pages of notes on replacing my graphics from my frontend with the 3d stuff. Playing around a lot with animation.
The modeler is a replacement for StudioMax or Maya. I have the personal version of Maya, but the file format kinda sucks. And I've built about 5 graphic editors in my day professionally (from simple graphic editors, to full ide's), so I might just write a simple one. The trouble is skinning the textures. If I write it right, might be able to sell it. (already have the engine running with our software at work reading realtime data from real plc's and manufacturing equipment).
But like always... when you get only a few hours a week, and you have plenty of time to come up with ideas... you hardly ever get anything done.