Have noticed since setting the V Front porch value from the 0.060 to 0.180 it fixed the credit text problem in Elevator Action Returns, but it has move the screen up on other games so i no longer can see the top white line border on the nag screen
Yes, increasing VFP has exactly that effect: moving the screen up, that's why normally that value should be set the minimum (one line).
When i have the vertical stretch set to 15 via service menu the game has borders. But with it at the default 40 I dont get any borders on the top and bottom at all its just overscanned
Alright... Let's see it this way: your Sony TV seems *designed* to have vertical overscan for 232 lines when v. amp is set to default 40.
So for these tests and for future use, you can't expect removing vertical overscan with modelines if you keep using the default 40 setting. *Unless*, you're positive you have seen 240+ lines modes not overscanned before with the *same* v. amp 40 setting: that would mean the TV is applying some sort of autoadjustment and would complicate things a lot. (maybe gong back to the default monitor_specs 0 15625-16200, 49.50-65.00, 2.000, 4.700, 8.000, 0.064, 0.160, 1.056, 0, 0, 288, 448 might help clarifying this).
In other words, I don't consider it vertical overcan at all if you can use your service menu to reduce vertical amplitude to make the picture fit the screen.So please set v. amp to a point where you have some borders up and down so you are positive you're seeing the whole raster, be it 15 or whatever, and keep it there until we figure out your vertical setup.
Only if after setting the TV like this, you can still see the bottom of the game chopped while having a bottom border (as you reported for elvactr), you'll need to tweak things. Possible using our fist setup (
monitor_specs0 15625-16662, 49.50-61.00, 5.000, 4.500, 9.500,
0.060, 0.180, 0.960, 0, 0, 288, 448) -ignore horizontal overscan by now- use your service menu to shift the picture up to see if you can get the picture fit the screen without loosing lines on the top. Or, maybe, using the modified (monitor_specs0 15625-16662, 49.50-61.00, 5.000, 4.500, 9.500,
0.180, 0.180, 0.960, 0, 0, 288, 448), and use the service menu to shift the picture down.
So to clarify, our goal is to get a combination of vertical porch values + service menu v.shift where all games are vertically centered in the screen.
This is very easy to achieve for an arcade monitor but I don't know if this is even possible for a Sony TV.
Once you get that, you'll be ready to restore the service menu v. amp to a point that fits the particular game you want to play, or just get a point in the middle where i.e. 240-lines games fit but 224 have borders and 256 are overcanned (overcan would be symmetric). Or set it up for 256 to fit but all lower have borders, etc.
If only I could mess with that TV directly...
I think it'd be a matter of 10 minutes to figure out what's going on with some Arcade_OSD tweaking. It's possible that I'm just plain wrong. Thanks for keeping testing.
Just to clarify, shouldnt it be..
15625-16662, 49.50-61.00, 4.800, 4.500, 9.500, 0.240, 0.180, 1.020, 0, 0, 288, 448
and not....
15625-16662, 49.50-61.00, 4.800, 4.500, 9.300, 0.240, 0.180, 1.020, 0, 0, 288, 448
as my values where...
HFP 10ch 5.003
HSP 9ch 4.503
HBP 19ch 9.506
I reduced both 5.00 and 9.500 by 0.2 to reduce the borders symmetrically.