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Author Topic: DARKADE - Imperial Bartop COMPLETE with VIDEO  (Read 45261 times)

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Le Chuck

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DARKADE - Imperial Bartop COMPLETE with VIDEO
« on: December 13, 2011, 12:06:37 am »
    Darkade the Imperial Bartop is complete

    Features
    • HP Pavilion DV9000 with 1gb RAM and 500gb HD running TinyXP
    • Boots to MALA and currently runs
      • MAME
      • DAPHNE
      • ZINC (it's an older computer okay ;) )
      • NESTOPIA
      • FUSION
      • ZSNES
      • Frets on Fire
    • auto rotate 4way to 8way GGG Omni2 via Joy Choose calling a servo
    • GGG Turbo Twist High Low spinner
    • dual Aimtrak lightgun systems in Airsoft 1911s Removed for another project better suited to gun games
    • wireless hot-swappable triggerstick
    • manual rotate monitor (requires opening back panel)
    • in game autoswitching between 8way and 4way for TRON
    • MAME uses Mala's orientation so I can play all games either way

    Flies in the ointment: I have a few alibis but I'm sticking a fork in this project for now  Alibi's have been p@wned or ignored
    • Old aimtrak LED bar location needs to be covered more betterer Fixed
    • Get white vinyl 1P, 2P, $, and $$ button decals from Pongo Pongo delivered and they are awesomesauce on toast
    • Need to procure powered USB hub as aimtraks are spotty Procured & Installed
    • Wireless guitar would be a nice upgrade Meh, plugging it in hasn't been that bad.
    • Add selected console emulators NES SNES GEN support added.  No further consoles as I don't think they play well on this cab past 6 button

    A few notes:  Darkade is a tricked out Weecade.  When I saw that design two things crossed through my head... "Great lines, looks like a fun project" and "That's would totally be awesome with a [insert above list]."  With that in mind I decided to stop lurking and start participating in the forums that have fed me knowledge and ideas for the past 7 years.  I was also heavily inspired by Chris' awesome idea to do a wireless triggerstick, DMWorking24/7's Alien Bartop, and countless other amazing projects on these threads.  This was not my first build but it is the first build that I am 100% satisfied with and I really appreciate the advice and encouragement I received from art and theme development all the way through construction.  Build thread follows.  












    [/list]
    « Last Edit: February 08, 2012, 12:06:11 am by Le Chuck »

    BobA

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    Re: DARKADE - Imperial Bartop under construction
    « Reply #1 on: December 13, 2011, 12:24:03 am »
    Looks like a great start.  Sounds like you are going to have some interesting features. Will be following your build closely.  :applaud: :applaud:

    yaksplat

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    Re: DARKADE - Imperial Bartop under construction
    « Reply #2 on: December 13, 2011, 02:24:35 pm »
    Quote
    I'll try and update every 48 hours providing there is sufficient progress to justify

    Sure, give yourself an out on that promise.  ;D

    life always tends to get in the way, unless you live alone and have no kids
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    TopJimmyCooks

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    Re: DARKADE - Imperial Bartop under construction
    « Reply #3 on: December 13, 2011, 03:20:12 pm »
    comment edited, due to first post edited to remove applicable picture.

      nice bartop anyway

    « Last Edit: February 12, 2012, 09:31:55 pm by TopJimmyCooks »

    gbeef

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    Re: DARKADE - Imperial Bartop under construction
    « Reply #4 on: December 13, 2011, 04:13:11 pm »
    this is going to be a sweet, can wait to see everything together with the artwork


    My cabs
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    wp34

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    Re: DARKADE - Imperial Bartop under construction
    « Reply #5 on: December 13, 2011, 06:09:33 pm »
    Looks awesome.  Makes me glad I gave up on my Star Wars theme plans.  No way it would look that good.   :cheers:

    SammyWI

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    Re: DARKADE - Imperial Bartop under construction
    « Reply #6 on: December 14, 2011, 08:23:33 pm »
    Nice.  Clamps are a builder's best friend.

    n88n

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    Re: DARKADE - Imperial Bartop under construction
    « Reply #7 on: December 14, 2011, 09:26:36 pm »
    The CP artwork really caught my eyes.  Awesome!

    Le Chuck

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    Re: DARKADE - Imperial Bartop under construction
    « Reply #8 on: December 15, 2011, 01:01:21 am »
    Thanks for the ups from everybody, really appreciate the encouragement.  Big thanks to yaksplat for highlighting my well crafted loophole  ;).  Obstacles have been encountered, overcome, and overall progress has been made.  Yesterday morning I did this:



    I have built more CPs than I care to mention and in some form or fashion I end up destroying about 75% of them.  Usually it's a freak accident but this was my fault for rushing, wanting to get on to other things.  Murphy taught me a lesson and then I had to come up with this:



    One thing about destroying the first CP is that I decided to topmount, which I think will end up better for my purposes (don't tell me I could have done that anyway with the original CP as it will just break my heart).  This pic also is the test fit for my rotatable bezel.  Here it is with the screen in it:



    And here is the cab in Vert mode: 



    I'm opting for a pop-the-back-to-rotate approach rather than a pull from the front as I don't want guests to try it and I go through long stretches of just playing one genre so it isn't much of an issue for me.  I think the mechanics of it should be pretty sweet though once complete.  One issue is that my Aimtrak LED bar really should be underneath the monitor to give the best viewing angle based on how the Marquee is set up, has anyone done this and should I have any concerns?  What's nice is that if it's a no-go I can just flip it around.

    Also I got my servo set-up and hooked up for a test run to the GGG Omni2.  I will continue to tweak that setup as I don't like some of the stresses I'm seeing (I'll get video up later) but all that will be fleshed out in the CP assy.  Teaser pics on the servo setup, please don't stare at the atrocity that is the underside of my CP.  My routing skills for CP2 are far less than I had motivation for on CP1:




    I have started fabricating my marquee brackets and will try to get the cab prepped for primer tomorrow if all stays on track.  After that base black coating and whatever else I get done.  Should be a fun couple of days.  Thanks for putting up with the long update post!

    yaksplat

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    Re: DARKADE - Imperial Bartop under construction Day 4 Update
    « Reply #9 on: December 15, 2011, 08:27:41 am »
    Looks great.  I love the art, but then again i still miss the monkey island theme.  You definately need to make a SCUMMVM bartop as well.

    Are you using forstner bits or paddle bits?

    I was concerned about MDF's long term handling of the stresses from the joystick in the CP.  Anyone ever have any issues with that?

    I just mounted my joysticks in with wood inserts.  Those things really hold for a back mount.

    http://yaksplat.wordpress.com/2011/12/14/joystick-mounting-with-inserts/

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    Unstupid

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    Re: DARKADE - Imperial Bartop under construction Day 4 Update
    « Reply #10 on: December 15, 2011, 06:19:17 pm »
    You know what part of this build impresses me the most....  This:



    Nice Work!!!   :applaud:

    Le Chuck

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    Re: DARKADE - Imperial Bartop under construction Day 4 Update
    « Reply #11 on: December 15, 2011, 07:20:36 pm »
    Yak, I'm using a half inch forstner to do all the panel routing.  For the Aimtrak PCB sensor I used the slot cutter for T-molding and just made multiple passes.  Everything gets cleaned up with chisels for corners and whatnot.  I think that the MDF will hold as there is a 1/2 inch after the routing and I'm using flush-mount bolts that go clean through rather than screws.  After this build I will take a bit of a break from fabrication but I'll start desiging.  I don't know if I'm going to try and do a virtual pin or a SCUMMVM setup first.  I'd like to do a battery powered panel (much like an IPAD) but able to play all the SCUMM games from the couch.  Monkey Island on my IPAD is sweet but it just makes me long for Grim Fandango, DOTT, Sam and Max, and all the other great titles. 

    Unstupid, the mounting footprint for the high-low from GGG is crazy and was a crazy pain in the ass, both times I had to make it, though the second one is much nicer on close inspection.  I really wanted to do an all metal bottom mount CP but the nearest metal shop wanted 300 just to do two bends and a few holes in some 16g rolled stock that I brought them.  I decided not to attempt the bends myself as I didn't want to commit to a panel that would end up half-assed.


    Le Chuck

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    Re: DARKADE - Imperial Bartop under construction Day 4 Update
    « Reply #12 on: December 17, 2011, 01:13:54 am »
    More progress on Darkade.  Things have been sanded, primered, sanded, painted, sanded, and painted.  Tomorrow morning I will likely sand and paint and perhaps make it to clear coat.  All that is nug work though, real work was done on my Plexi CP overlay which is bent and drilled and the hot-swappable wireless triggerstick.  If the art comes in tomorrow from Basement Arcade GrafX I'll get start CP assembly which is a big step in my mind for when the project starts going from pieces to a unit.  USPS promised yesterday so we shall hope.  Let's do some pics.

    Primered cab.  The aluminum L bracket is to support the manual rotate bezel and monitor.
     

    Pieces in black awaiting inspection for further paint or clear coat


    This is always the most stressful part of my build.  Every cab I've done has had a wrap-around plexi cover for my CP.  This time I made it all the way through on the first piece.  I went deadly slow and made sacrifices to Murphy along the the process by occasionally torching myself... totally worth it.


    To make a hot-swappable ball-top I used a 14 barrel rare earth magnet, drilled out the threads of an extra GGG Hand Candy ball-top, drilled out the ball another 1/8 of an inch, superglued the mag in then made a super-thin spacer to account for the waggle do to the missing threads.  This allowed me to not strip the threads on the joy stick so if I want to screw on the other top I still can, however it is super secure yet still easily removable.  Once I play test I'll post up but I think it's going to work out well.  Sleeve is pictured partially exposed for clarity.


    Same deal was done on the trigger stick.  For those unfamiliar you can check out the initial build at the bottom of this thread.  I used a 14-20 female screw insert which I drilled out and inserted another magnet.  Then I used a slow dry putty to set everything up.


    The finished product.  It sends a pg-up and pg-down signal which I'll map to button one and two.  I can change between ball-top and trigger stick in a matter of seconds and the larger LED button up top goes to the battery in the unit so I don't have have it on until I want to play.  Once on the dongle registers after the second button press.  This is a very niche device, for those who want to play TRON, DOT, etc but want to avoid the outward appearance of a Frankenpanel.  I don't mind having it there all the time, I embrace my Frankenpanel longings (this whole cab is an emulation Swiss army knife) but really wanted to get a working plan out there for this kind of mod. 


    That's it for the last 48.  Hopefully the next will be equally productive.

    SammyWI

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    Re: DARKADE - Imperial Bartop under construction Day 6 Update
    « Reply #13 on: December 18, 2011, 09:17:05 am »
    Love the ball top attachment with magnets.  I may have to try that in the future.  I have done some work drilling out the brass threaded inserts in ball tops and I had a lot of trouble with the drill bit grabbing in the brass and spinning the ball top in whatever soft vise I tried (ruining the ball top).  This was for countersinking the ball top to get adjustable stick heights.  What did you use for a drill setup?  What kind of vice or clamp?  Fast or slow drill speed, etc?  I ended up using a Dremel with an abrasive bit for mine but it was kind of tricky making the hole fairly round with an undersized bit.

    Le Chuck

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    Re: DARKADE - Imperial Bartop under construction Day 6 Update
    « Reply #14 on: December 18, 2011, 07:19:10 pm »
    Sammy, I used a roll of electrical tape laid on it's side and placed the ball on that.  The weight of the drill kept it in place and I used a slow speed to strip out the threads with a bit the same size as the shaft diameter.  To strip out more brass after that (so I could get the magnet in) I used a size larger bit and high speed.  After it bit into the brass I held the ball top in my hand and pulled back lightly on the drill to give the bit time to remove all the brass before advancing to avoid seizing.  Once I was to the plastic I set it back on the tape roll and let the drill to the work.  Good sharp bits really make the difference. 

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    Re: DARKADE - Imperial Bartop under construction Day 6 Update
    « Reply #15 on: December 18, 2011, 07:37:23 pm »
    This project is looking good. I like the curved edge of the CP and the bending of the plexi. I gotta try that one of these days.

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    Re: DARKADE - Imperial Bartop under construction Day 6 Update
    « Reply #16 on: December 19, 2011, 01:24:50 pm »
    That joystick mod is clever as hell. Kudos.  :notworthy:

    yaksplat

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    Re: DARKADE - Imperial Bartop under construction Day 6 Update
    « Reply #17 on: December 19, 2011, 01:52:57 pm »
    I like the servo concept, but i have a feeling there might be some torque issues there.  Now if the restrictor plate had teeth on it a worm gear would work nicely.
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    Re: DARKADE - Imperial Bartop under construction Day 6 Update
    « Reply #18 on: December 19, 2011, 07:44:14 pm »
    Looks great!  I already knew about that awesome art!
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    Re: DARKADE - Imperial Bartop under construction Day 6 Update
    « Reply #19 on: December 19, 2011, 10:26:32 pm »
    Closing out Day 9 on the build and I couldn't be happier with where I am.  Still have a long way to go but definitely starting to get a warm fuzzy about the whole deal.  Left to resolve:  Limited space for power distribution - intend on cutting down a smart strip to just three outlets unless anybody knows how to build one from scratch, need to install USB ports on pack panel, need to wire up the CP, need to test the aimtrak system, take care of some detail work on the monitor plexi, order 1" 1/8 diameter shorty buttons with built in micros as the happs are just too long and I don't what to chisel on the CP anymore... as I'm a nervous wuss. The buttons are for the front panel of the CP and preferably with 1P, 2P $, $$ art already installed... I need a source please!

    Jim, the plate is toothed.  I am unfamiliar with gearing anything and need to figure out what kind of controller I could hook that up with, or if can I run it from the servo.  On the topic of the torque I'll be playing with that once I get the buttons wired up tomorrow but in initial testing I wasn't too concerned because the servo is attached to the handle made for switching.  If the worm gear offers some nice direct contact tho and could create a really elegant solution.  We'll see. 

    So I got the computer installed, the art installed, the CP built and ready for wiring, and 1 of 2 light guns made.  I decided against the Mavericks as they are just too clunky for me.  I had been looking at building replica Storm Trooper blasters and have a great set of plans but each one will run about 20 to 30 hours to build before wiring and I just don't want to commit to that level for a light gun right now.  Let's do some pics.

    On Saturday I was bummed that the art didn't arrive so I started wiring up the marquee.  Because I'm using an old HP laptop for the computer I didn't want to wire the 12v needed for the marquee into that so I ran a separate plug for it.  Easy enough, two wires to solder and done.  Look, working lights!
     

    Then I went to WM for the wife and saw this for $9.  Only two left... it's a sign.


    Got it apart, painted, and installed very easily, so much that I had the handle on before I took a pic, I'll get a better build pic on the second one. 


    Here's the finished product.  I intend to change the USB to a female and recess it into the mag well when I build the second.  I killed the red dot laser that came with the unit and wired the aux button to the pressure switch so when I need to reload I have a totally sweet pressure switch button to do it with.  I was going to wire one up to the mag release but the button would require some serious ingenuity and I haven't figured it out yet (funny angles).


    Dropping my son off at school this morning I drove by this.  I took it as a good sign and right before I went to pick him up the art arrived from Basement Arcade GrafX.
     

    I couldn't be happier with the art, great print quality at a great price!






    With the trigger stick, can't wait to throw down on some DOT!


    Here's what I'll be doing tomorrow:


    Thanks for all the ups, hopefully I'll be "complete" in the next four days but we'll see how it rolls.   

    Nephasth

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    Re: DARKADE - Imperial Bartop under construction Day 9 Update - ART INSTALLED
    « Reply #20 on: December 19, 2011, 11:25:25 pm »
    This is one impressive little bartop! Well thought out control placements. Very nice! :applaud:

    dandare

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    Re: DARKADE - Imperial Bartop under construction Day 9 Update - ART INSTALLED
    « Reply #21 on: December 19, 2011, 11:47:16 pm »
    err... this is some seriously awesome s**t!!

    love it!!

    Bender

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    Re: DARKADE - Imperial Bartop under construction Day 9 Update - ART INSTALLED
    « Reply #22 on: December 20, 2011, 12:39:24 am »
    This is looking great! A lot of nice innovations cleanly applied :cheers: :cheers:

    one question, how do you prevent the trigger-stick from spinning?

    Le Chuck

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    Re: DARKADE - Imperial Bartop under construction Day 9 Update - ART INSTALLED
    « Reply #23 on: December 20, 2011, 12:49:04 am »
    Bender, I don't... yet.  Still working on that one.  I know that on original concept build by Chris you had the same concerns.  He was using 360s and didn't have a lot of spin but my Omni2 spins like crazy.  I was playing around with it and noticed the spin but until I fire up a game I won't know how much it will affect gameplay, I'm thinking it maybe more of a quirk than a deal breaker, unless I'm sliding though the corners on 4 way it isn't that noticable.

    Maybe just a brass shim to tighten the stick up to the boot.     

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    Re: DARKADE - Imperial Bartop under construction Day 9 Update - ART INSTALLED
    « Reply #24 on: December 20, 2011, 03:43:18 am »
    <3

    DaOld Man

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    Re: DARKADE - Imperial Bartop under construction Day 9 Update - ART INSTALLED
    « Reply #25 on: December 20, 2011, 07:51:16 am »
    Great job. Its looking really good.

    TopJimmyCooks

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    Re: DARKADE - Imperial Bartop under construction Day 9 Update - ART INSTALLED
    « Reply #26 on: December 20, 2011, 10:09:09 am »
    very fine work.  looks great.  i need to investigate the wireless trigger stick- great innovation.  Airsoft 1911's are tasty.   :cheers:

    Le Chuck

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    Re: DARKADE - Imperial Bartop under construction Day 9 Update - ART INSTALLED
    « Reply #27 on: December 22, 2011, 12:02:29 am »
    Huge thanks for the comments and encouragement again.  Really keeps me going and motivates me to try and raise the bar on this cab.   :cheers:

    Wiring is the bane of Darcade's existence.  I love the cab, it's small.  I wanted a really small do-it-all cab.  Well I got it, and the :censored: of wire that comes along with it.

    CP is wired, and Ultimarc gold leaf buttons are ordered and hopefully en route for the front panel.  Shipping ran me double the price of the buttons but I couldn't find any built-ins stateside that weren't convex.  Once the buttons get in it'll be a quick install as I already ran the leads for them and have microswitches hanging off out a few button holes. 

    I need white player 1, 2, $, and $$ button decals if anybody knows where to score them.

    I picked up some small USB speakers by Onn and I really like them, lot of punch for the size, and got the holes cut in the back panel.  I also installed the USB plate in the back panel which for some reason took me hours as I decided to do all the wood removal using a 6mm and a 14mm wood chisel... because I'm dumb and selectively obsessive.  Clear coat is drying on the panel and I'll be able to wire everything up.  Speaking of wire...

    I bought a Belkin Smart Strip at HD and hacked it down to one master and two slave outlets as the power strip out of the box is longer than my cab.  The Belkin has the master and slaves right near the cable and switch so I didn't have to rewire anything, just dewire.  The others I looked at all would have required surgery rather than simple amputation.  Pic below shows the innards incase anybody was thinking of doing something similar.  Just cut after the board and clean up the contacts and everything will be copacetic.  The Belkin has the proprietary triangular screw pattern and rather than order a bit I used a small flat head screwdriver and it worked a charm.  Take that Belkin!

    Once that was done I shortened the monitor power cable, the computer power cable, and rewired the marquee adapter so everything would fit all hunky-dory.  I also started hot-gluing wiring in place and made sure that it will infact all fit together.  It does but she's a fat chick in tight pants... I just hope the zipper holds.  So why am I bitching about wiring? Because I have about 35 feet of USB cabling that I need to turn into less than 7 feet tomorrow  :cry:.  Seven cables is 28 splices and for me is just ponderous work.  The monitor cable is about 4 feet longer than it needs to be so I'll splice that as well, although I reserve the right to just leave that bastard zip tied as is because after the USB I probably won't have the heart to do it.  Once I do all that I can finally turn on the cab and start making all the parts work.  I was going to post something about being finished soon but realized that I may as well just shoot myself in the foot and be done with it so I won't  ;D





    dextercf

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    Re: DARKADE - Imperial Bartop under construction Day 11 Update
    « Reply #28 on: December 22, 2011, 07:38:24 am »
    Nice touch with that plastic holding the monitors pcb.

    DaOld Man

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    Re: DARKADE - Imperial Bartop under construction Day 11 Update
    « Reply #29 on: December 22, 2011, 08:44:12 am »
    Looks like that barstool knows your project up close and personal.  ;D

    Tiouko

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    Re: DARKADE - Imperial Bartop under construction Day 11 Update
    « Reply #30 on: December 22, 2011, 11:33:12 am »
    Jaw Dropping Impressive  :applaud:nuff said.

    TopJimmyCooks

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    Re: DARKADE - Imperial Bartop under construction Day 11 Update
    « Reply #31 on: December 22, 2011, 02:11:57 pm »
    On the usb shortening:  just cutting a section of cable out of the middle and splicing back together?

    Le Chuck

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    Re: DARKADE - Imperial Bartop under construction Day 11 Update
    « Reply #32 on: December 22, 2011, 02:34:56 pm »
    Yeah, Jimmy, doing a middle splice on the USB as I didn't want to order new ends and can't find them locally   :badmood:

    It's going relatively quickly though.

    BobA

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    • What Me Worry?
    Re: DARKADE - Imperial Bartop under construction Day 11 Update
    « Reply #33 on: December 22, 2011, 10:48:35 pm »
    Some really nice innovative details in your small cab.   Great work and your grafix are awesome.
     :applaud: :applaud:

    wizkid32

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    Re: DARKADE - Imperial Bartop under construction Day 11 Update
    « Reply #34 on: December 23, 2011, 03:56:06 am »
    Sweet guns!!!!
    (\__/)
    (='.'=) This is Bunny. Copy and paste him into your
    (")_(") signature and help him on his quest for world domination.

    Best,
    Wizkid32

    Le Chuck

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    Re: DARKADE - Imperial Bartop under construction Day 11 Update
    « Reply #35 on: December 26, 2011, 01:46:05 pm »
    I hope everyone had a wonderful Christmas!  I shelved the cab for two days so I could put together bikes, playmobile castle sets, and other assorted toys and then kicked back with my kinder, watched some Holiday Favs and put some extra nog in my egg.  Progress since my last update:
    • Wireless hot-swap Trigger Stick working flawlessly to included mid game on and off
    • Frets on Fire controller installed and all resolution synched to cab for smooth transition
    • GGG High-Low is AWESOME but having to spend 20 minutes to remember to turn on mice in mame.ini not so awesome.  Haven't felt that dumb since... nevermind
    • 4way to 8way auto switching is working wonderfully (larger write-up further down)
    • Darkade MALA theme font switched to fix weird uppercase mapping of StarJedi font
    • Manual screen rotation is smooth thanks to MALA's option to have MAME copy MALA's orientation
    • XP shelled, decided I didn't like it, unshelled and setup to run FE on startup
     

    Still to do:
    • Re-route, drill, and install Aimtrak LED bar as it is infact impossible to run it below the monitor, even if it's upside down and you switch the Y-axis (can't just flip the monitor in the bezel because the board is drilled too far from the screen anyway)  DOH!
    • Re-paint bezel after I get through monkeying around because I didn't test that part of the build first...like I should have
    • Complete the second gun
    • Screw around with Daphne until I figure out how to map the controls to match my native set... or write a batch for Joy2Key to start with Daphne and do it for me
    • install the back panel USB ports - shear laziness explains why this isn't done... I have to plug in two whole cables!
    • Bask in the glory of a complete project
    • Undergo therapy for the "what will I do with my life now" depression that follows completion of anything

    I thought I would do a write-up on my servo controlled 4way to 8way joystick mod as there are few write-ups out there and I thought I could add to the conversation.  The two most helpful are DarthPaul's and Terrahwk's but there were still a lot of issues that I ran into so I'll outline what I used and how I got it working.  

    Hardware

    Software
    if using MALA; if HS then see Terrahwk's
    Win and Linux both available
    • two super simple batch files to run USCCMD (which we'll use to control your Servo)

    Hardware Setup:  

    Take your Omni2 apart install additional washers below the restrictor plate so that have washers on both side of the plate on all four bolts.  Mount your Omni2 however you see fit for your CP.  The Omni2 uses a small bolt on the underside to rotate the plate.  This is what we'll be hooking the control arm to so we need to position the plate where you have about 4 to 6 inches of standoff in a straight line.  The plate only have about 1 1/2" of travel so we just need to find the angle where the push and pull of the servo will match the travel of the plate.  Once you have that you'll want to route in your servo, I sunk mine below the control wire then hot-glued the hell out of it.

    You should remove the switch bolt from the Omni2 and install a shorter bolt.  I used washers to get me just over the mounting nut then cut the bolt to fit with a jeweler saw.  You'll want to bend your flat bar so that the servo and bolt both attach to a parallel plane to avoid torque in a direction we don't need.  At this point your plate should move smoothly and very easily between positions.  The servo will hold it in place so this isn't an issue.  This entire explanation is really confusing.  How about a few pics.  



    Hopefully that will get you 90% of the way there for your CP.  If not post or PM me and I'll try to help along if you're doing something similar.

    Software Setup:

    Assuming you're using XP and MaLa:  Unscrew the servo arm from the servo as the unit will auto center when you first hook it up.  Install the Maestro program and plug in your controller to the computer.  Maestro should see the Servo.  If not then make sure that the servo is plugged into the controller and that you remembered to jumper the 5v power out to the servo power pin on the board (this servo listed can run off USB just fine but many can't so that's why they make it optional).  If you can see and move your servo then we're in business.  If not please use the Pololu servo forum and those guys will get you up and running ricky-tick.  From center screw your control arm back on with the restrictor plate set between 4way and 8way.  Enable your servo on the status tab and use the channel settings tab to set your limits.  I used speed as 100 and started moving the servo limit 100 units at a time for left and right of center for the servo.  Then use the slide bar on the status tab and and see how far the restrictor moves right and left.  Continue to adjust until you are smoothly transitioning from 4way to 8way.  In theory the servo should shut off right after it reaches the limit but it took a lot of fiddling to get mine there.

    Now go into DOS and ensure that USCCMD is in your path.  If not double click on the USCCMD.exe in the Pololu system folder and it should add the utility.  USCCMD only controls the servo when Maestro isn't so you'll need to disable the servo and close completely out of maestro.  USCCMD is pretty easy to use.  What is nice is that the channel settings from Maestro are preserved so you can tell USCCMD to move to extremes and if you set your channels then the arm will only move within it's range.  

    The batch files I used look like this:

    "4way"
    usccmd --servo 0,1000

    and

    "8way"
    usccmd --servo 0,8000
      
    That's it.  Your numbers will likely differ.  If you only have one servo you don't need to worry about scripting, naming your servo, or targets.  Just tell the controller move left and right and because USCCMD is in your path you don't even have to use a file location.  

    Once you have that working smoothly open up the MaLa configuration menu, go to plugins, and tell JoyChoose where to find your two batch files.  Restart MaLa and when you run games you should hear your servo switch or confirm setting then power off.  

    If the servo continues to buzz it is because your channels are not set right or your hardware connection has too much or too little play in the servo arm and isn't getting to the target.  Address the issue until fixed or you determine that the arm is as good as you can get it and is just going to buzz.  If you reach that point there is a very simple addition to your batch files to get the servo to shut off.  This will save your servo from burn-out.  You can do it several different way, but basically you're executing a wait command and then a target 0 command in USCCMD.  Target 0 disables the servo without having to kill power.  This was plainly written several places in Pololu and in the Maestro software but took me weeks to identify... which wasn't helped by a Pololu admin saying it couldn't be done.  :dizzy: My batch commands now look like this

    Code: [Select]
    "4way"
    @echo off
    usccmd --servo 0,4000
    sleep 2
    usccmd --servo 0,0

    I also tried it with TIMEOUT, Pause, and a Ping to nowhere string and all worked satisfactorily to give the servo time to hit the target then shut off.

    One last issue that I ran into is that the Servo Controller didn't like my Onn USB hubs and started throwing all kinds of error codes so I had to give it a dedicated port, it was still spotty after that so I installed a powered USB hub by Belkin ($19) and it's purring like a kitten, as are my light guns and guitar controller so definitely worth the cash.  Something to consider.  

    This project is not easy and I wanted to give up multiple times.  So glad I didn't and hopefully this will help somebody else tackle the great mod.  Huge thanks to Terrahwk, DarthPaul, and DaOld Man for his awesome plug-in!  

    <edited to update Batch commands on how to shut off your servo and auxiliary power recommendation for the servo>
    « Last Edit: January 07, 2012, 12:16:16 am by Le Chuck »

    wp34

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    Re: DARKADE - Imperial Bartop under construction 4way to 8way instructions
    « Reply #36 on: December 26, 2011, 02:54:18 pm »
    Thanks for the writeup Le Chuck!  You make it look easy.  That rotating joystick is one sweet mod.

    Le Chuck

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    Re: DARKADE - Imperial Bartop under construction 4way to 8way instructions
    « Reply #37 on: December 27, 2011, 01:34:28 am »
    Thanks man  :cheers:, they say it's easy to do something hard but it's hard to make it look easy.  I don't know how close to that mark I am but I've made good time getting there at least.  ;D

    Bender, I spent the better half of the morning playing Tron, DOT, Satan's Hollow, and a few other trigger stick games and have conclusively determined for me that trigger stick rotation is a non issue.  When my knuckles are pointed at the screen the stick stays in the same orientation.  This is not to say it's identical to a regular flight-stick, there is definitely more play than in a fixed stick but after the fist trigger squeeze it leaves your mind completely.  If there is ever a 4 to 8 way physically restricted switchable rotary stick that looks ripe for a hot swap I'll probably upgrade but it will have to have good travel.  That's why I went with the Omni2 over the Mag plus for this build.

    I completed the second gun this evening and remembered to take a build pic half way through.  Pretty standard, no real shocks here, but I think these airsoft cheap-os have a lot of potential. If I ever do a special deployment build (HEPA filters, dual voltage, enclosed projector, shock absorbing housing, etc I'll probably build it into a rifle case so I can have M4s available for gun games... providing Andy releases a wireless aimtrak system with a wireless LED bar (HINT HINT).  Tomorrow morning while paint is drying on the bezel I'll play around with Joy2Key batch execution for Daphne. 

         



    Le Chuck

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    Re: DARKADE - Imperial Bartop hates the Aimtrak
    « Reply #38 on: December 27, 2011, 03:30:33 pm »
    Failure!  I remounted the LED bar for the Aimtrak but the overhang of the marquee is just too great to overcome.  I will try increasing the angel of the LED bar to see if that gets me in the ball park but I think that I may need to try mounting it under the Marquee.  First I'm going to resolve all my other small issues then figure out how to get my guns a-blazin.  Who knew something as simple as this would be where I hit a serious engineering wall on trying to cram so much into a bartop.   :badmood:

    Le Chuck

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    Re: DARKADE - Imperial Bartop hates the Aimtrak
    « Reply #39 on: December 27, 2011, 05:46:51 pm »
    Just got MaLa setup to start JoytoKey when I open a Daphne rom and shutoff when I exit.  What seems weird to me is that the batch file when called from the folder containing the config file and J2K executable (c:\arcade\J2KD for me) opens correctly but when MALA, which is pointed at that folder opens the same batch it kept showing a blank configuration.  I fixed it by dropping a copy of the config file for Daphne controls in the same folder as the Mala executable.  So, the $64,000 question (since I am terrible at batch files) is why should this matter if the batch points at the executable?  Incidentally I used a seperate batch to close J2K rather than messing with a wait process.  

    Batch File text:

    @echo off
    start c:\arcade\J2KD\joytokey.exe

    and

    @echo off
    tskill joytokey