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Why the LCD TV hate?
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Paul Olson:

--- Quote from: ids on November 16, 2011, 02:48:26 pm ---
--- Quote from: Paul Olson on November 16, 2011, 02:15:06 pm ---...I kinda like seeing what the sprites actually looked like when designed.

--- End quote ---

imho, when designed, they would have been designed by an "artist" staring at a CRT.... so the blur, colour bleeding, and all that went into the original design.  In another thread I recall reading that some sprites were designed with pink pixels and such.  The end result does not show the pink as neighbouring pixels bleed colours together.  So, if this is true, to see the way it was designed, you would need a CRT (perhaps even a real arcade crt, not just a tv or other type).

otoh, looking at these games on a high res LCD without HLSL effects does give a very crisp look at things.  I was set up that way for a while and didn't mind it at all, but some guests complained :)

--- End quote ---

We had to make some (crappy) sprites for some of the older systems for some of my game dev classes at school. I guess I see them a little different as I had to make them with the same constraints looking at an LCD screen. It didn't take me long to start just making blocks for everything. :) It was way easier to get the games working right with that than trying to spend all of my time making sprites that were never going to be good. Trying to do games without an artist sucks. lol
Xiaou2:
I think a little documented issue with Arcade CRT's is "Dot Pitch".  For example, the original monitors on a Pac Man, is probably using a much lower dot pitch than anything that replaced it years later...  and the resulting look, is quite different.

 The shadowmasks have gotten smaller and smaller over the years, and so the black lines of the masks being thinner do not obscure or blur the image as much.  Phosphor glow also does not bleed as much, maybe due to the guns being more accurate..   or merely the shadowmask lined being thinner.

 The argument is easily seen on typical tube tvs to a larger degree.  Even at low resolution, my sony 34" widescreen CRT hdtv is way too clean looking.  No bleed, color blending, blur..etc.  Even the old 27" panasonic with 480i capability looks different than the old arcade monitors.    Certainly looks more authentic than the sony, but still not arcade accurate by any means.


 The HLSL feature is a very welcome feature.  However, its labels and settings are hard to really figure out.  Theres no real standard set of semi-accurate presets included... yet.  And the people working on their own filters, seem to be just making something that looks good to them, rather than trying to compare an actual arcade monitor on the spot, and match that result closely as possible. (nor using monitor spec data, such as dot pitch... color output ranges, etc)

 Hopefully in time that will change.   The other thing about the filter... Im not sure it calculates things like color bleeding and staggered pixel effects.  An example, is that some games used a diagonally staggered pattern of black lines.  When viewed in mame, you can see the pattern...  however, when viewed on a real arcade monitor... you see what appears to be a darker transparent (see-through) graphic.  (such as a floating power bar,  a characters shadow, etc)

 I believe there were also games that used crt refresh timing to create certain effects as well. I think I read something about a trick where they would draw between a scanline.
shateredsoul1979:
I love my lcd tv. No one, including me, cares that it doesn't look authentic. Works great for newer arcade games like taito type x and super street fighter 4. I have vertical games take up all the vertical space and keep aspect ratio, and the horizontal game are stretched to fit the entire screen (blasphemy! I know!).

ids:
BLASPHEMY

actually, whatever works for you is the best


Are we at page 2 yet?  I'm on the edge of my seat waiting for...


--- Quote from: RandyT on November 16, 2011, 02:59:00 pm ---I smell another 14 page thread.

--- End quote ---


Xiaou...as for scanline effects, to my knowledge there are things done, such as switching colour palettes, flipping sprites, etc
Unstupid:
Has anyone tried a SLG3000?  I'd like to try adding scan lines but I'm not doing Mame so no HLSL...

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