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| Why the LCD TV hate? |
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| honkey:
--- Quote from: JODY on November 16, 2011, 01:26:12 pm ---My major issue is I can't get some games to use more of the screen. E.g. Williams games like Joust and Robotron wind up taking up a small box in the middle of the screen. I realize this is due to scaling the resolution up but I would think it should be able to be done so that it uses the full height of the screen. Anyone know how to work around this? --- End quote --- That is weird... I didn't change any settings at all and Joust takes up the full height of the screen. |
| Paul Olson:
I used an arcade monitor for 8 years, then finally decided I was tired of fighting with it. Now that I have an LCD TV, I am really happy with it. I haven't even started messing with the shader settings yet, but that should allow me to make it look even better. Not sure though, I kinda like seeing what the sprites actually looked like when designed. |
| Jack Burton:
Do you know how music fans sometimes say that records are better than cd's? Or film enthusiasts stress that actual film is better than digital video? Well, that's sort of how I am with classic video games and CRT's. |
| lettuce:
--- Quote from: VanillaGorilla on November 16, 2011, 01:09:48 pm ---All I gotta say is, the HLSL feature thats been added to MAME/MESS is blowing me away. I just sit there and look at Pac Man on my LCD now, and mutter to myself 'that looks so f'ing awesome', this is what I have been waiting for in MAME for 15 years. CRT's will become superfluous as this filter tech advances. I have a 1920x1200 27" LCD in my cab. If I increase the pre-scaling on 320x240 games to 6X [x], and 5x[y], and then apply scanlines and shadow mask, .01 pincushion, a touch of scanline jitter and some de-focus, wow does it look good. The sprites in berzerk actually have a little 'glow' to them now (using the red/ble/green power adjustment). I really couldn't be much happier with it at this point, outside of speed optimization...Much love, mamedev's. --- End quote --- Yeah Defo agree with this. HLSL rules!! This is what i have been messing about with which im fairly happy with soo far........ hlsl_enable 1 hlslpath hlsl hlsl_prescale_size 2 hlsl_preset -1 hlsl_write hlsl_snap_width 1920 hlsl_snap_height 1080 shadow_mask_alpha 0.15 shadow_mask_texture aperture.png shadow_mask_x_count 512 shadow_mask_y_count 384 shadow_mask_usize 0.09375 shadow_mask_vsize 0.09375 curvature 0.05 screen_scale_top 1.0 screen_scale_bottom 1.0 pincushion 0.0 scanline_alpha 0.80 scanline_size 0.90 scanline_height 1.00 scanline_bright_scale 1.50 scanline_bright_offset 0.60 scanline_jitter 0.05 defocus_x 1.5 defocus_y 1.5 red_converge_x -0.4 red_converge_y -0.6 green_converge_x 0.0 green_converge_y 0.0 blue_converge_x 0.0 blue_converge_y 0.0 red_radial_converge_x 0.0 red_radial_converge_y 0.0 green_radial_converge_x 0.0 green_radial_converge_y 0.0 blue_radial_converge_x 0.0 blue_radial_converge_y 0.0 red_from_r 1 red_from_g 0.0 red_from_b 0.0 green_from_r 0.0 green_from_g 1 green_from_b 0.0 blue_from_r 0.0 blue_from_g 0.0 blue_from_b 1 saturation 1.20 red_offset 0.0 green_offset 0.0 blue_offset 0.0 red_scale 1.20 green_scale 1.20 blue_scale 1.20 red_power 1.70 green_power 1.70 blue_power 1.70 red_floor 0.06 green_floor 0.06 blue_floor 0.06 red_phosphor_life 0.10 green_phosphor_life 0.10 blue_phosphor_life 0.10 yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_y 3.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 Can u share your setting VanillaGorilla? Sound like you have a much great understanding about HLSL than i do |
| VanillaGorilla:
--- Quote from: lettuce on November 16, 2011, 02:28:25 pm ---Can u share your setting VanillaGorilla? Sound like you have a much great understanding about HLSL than i do --- End quote --- I will post some settings when I get home tonight. I am adjusting them on a game by game basis, but I do have a general configuration that I at least start with. I am just throwing punches in the dark, trial and error. I dont claim to have a great understanding of all of the settings, but once you start breaking things, you'll learn real fast what works and why :) |
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