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Anyone here running N64 / Project 64 in thier cabinet?
Dragonman73:
If so how do you have the control panel configured. The standard N64 controller has over 13 buttons I think. Is there a way I can get by with 8 buttons per player?
Advice or input
Thanks
newmanfamilyvlogs:
Map Z as a combination of two buttons and combine analog/digital input?
AlienInferno:
I have it on mine but was just going to do Mario Kart 64 and maybe a few other racer type games. They are simple. 1 button for gas, 1 to shoot. I never use the brake.
StriderDSO:
--- Quote ---I never use the brake.
--- End quote ---
lol
nitz:
I think 8 buttons per player will be plenty. If you don't count the control pad (probably 99% of the time it has the same function as the analog stick or is not used at all), there are only 9 buttons, and I'll bet 99% of games either didn't use the L button or it had the same function as the Z button.
As for configuring it, I would think it's very game dependent. Unfortunately, Project 64 does not allow different controller assignments for different games (unless it's been updated, I haven't checked in awhile). A couple of workarounds though: You could try to find a key assignment set that works ok for most of the games which do not allow you to customize controls, and then customize the controls and save in the games that do. Alternatively, you could customize controls using autohotkey scripts.
EDIT: Fixed a typo that made it really unclear what I was saying about the L and Z buttons.