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| Well Fed Games:
--- Quote from: gabe on October 26, 2011, 04:26:05 pm --- That said, if you ask me, the most fun you can have with a game is with one credit. --- End quote --- I get that, for sure. I really like Raiden II (even though I suck at it)... sometimes it is fun to plow through, but usually limiting myself to one credit makes me more invested, and thus makes the game more fun. On the console side, it is interesting how some shmups have approached this- both Gradius V (PS2) and Ikaruga (GC) have a restriction where you earn a credit limit based on how much time you have spent playing... unlimited continues come eventually, but by that point you will have put in at least enough time to memorize the first few levels and learn the game mechanics. I kind of wish Raiden IV (360) would have done the same thing, I couldn't resist the urge to credit push and see the whole thing right away. |
| smalltownguy:
I don't think Raiden II HAS an ending, IIRC. |
| Cynicaster:
--- Quote from: gabe on October 26, 2011, 04:26:05 pm --- --- Quote from: thefearsomefearful on October 26, 2011, 03:59:31 pm ---u mad? --- End quote --- No, not at all. To clarify, my comment wasn't directed at you or anyone in particular. I apologize if I came across as being abrasive. The point of playing games is to have fun, and I don't really care how other folks go about having fun. To each his own. That said, if you ask me, the most fun you can have with a game is with one credit. --- End quote --- I'm in the same boat as you but I didn't realize that until I got addicted to playing classic games in MAME and started participating in friendly competitions, etc. Forget "finishing" hack-and-slash bore-fests like God of War and the like; working hard at a purely skill-based game and finally breaking a target score is the most rewarding experience to be had in gaming, IMO. Which, I guess partly explains why I have no interest whatsoever in playing certain quarter sucking games on my MAME machine (in particular, many in the late 80's and early 90's). The weird thing is, those were the games that were "current" when I was old enough to go to arcades on my own, and I remember standing in line to play them back then, and loving every minute of the experience. Playing those games (like TMNT) in my own home for free these days back to back with classics like Robotron, Centipede, and Defender has really exposed the fact that many of them were designed to be, for all intents and purposes, impossible to beat after a certain point so that you'd be coaxed into reaching for more quarters. That aspect has totally killed the magic for me. |
| D_Harris:
If you want to see one of the greatest of all game beat downs take a look at my friend Zack Hample's game play. (He has the world records on Arkanoid, Tournament Arkanoid, and Arkanoid Revenge of Doh). He didn't just finish them, he finished them on one life. (He has yet to do the same on "doh"). Darren Harris Staten Island, New York. |
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