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Dumb Question Time

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Vigo:

Yeah, I was thinking that as well.

Nephasth:


--- Quote from: CheffoJeffo on October 12, 2011, 04:13:21 pm ---
--- Quote from: Nephasth on October 12, 2011, 02:09:17 pm ---
--- Quote from: CheffoJeffo on October 12, 2011, 01:47:27 pm ---Because those games only had one set of controls ?

--- End quote ---

Cocktail cabs? How did one side not control the other player during their turn?

--- End quote ---

I had assumed you were talking about uprights. My mistake.

--- End quote ---

I was, sorry to create confusion. But if you can have seperate controls for Frogger on a cocktail, how can you have seperate controls for it on an upright? Would it be the cocktail dipswitch setting? And would that affect monitor orientation between player turns? Sorry for all the questions, I could find out real easy by messing with it, but on my way home I got called back out to work... :angry:

Nephasth:


--- Quote from: pinballjim on October 12, 2011, 04:59:30 pm ---What I do on alternating two player games is map both sets of inputs to both sets of joysticks and buttons. 

--- End quote ---

Thought about doing this (might end up having to). But the 7 year old girl gets a little excited about handling the controls. :D

Nephasth:

Well I tried messing with the dipswitches for three games; frogger, burgertime, and donkey kong. With frogger, changing the cabinet dipswitch from upright to cocktail worked perfectly. P1 joystick controlled P1 and P2 joystick controlled P2 and the screen didn't flip. Setting burgertime and donkey kong to cocktail also enabled P2's controls, but it inverted the screen. ---smurfy---!

Also, I'm running version .135. Maybe a newer version will be able to do this? In the mean time, I'm going to have to go the PBJ route.

popsicle:

I think you can set a hotkey in Mala to rotate the screen on the fly.  Then you could use the cocktail dipswitch setting and just hit the rotate key when it's player 2's turn.  Crude, but a last resort maybe?


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