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Blackhawk Push/Pull Spinner vs TurboTwist High-Low Push-Pull Arcade Spinner
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RetroBorg:

--- Quote from: Bender on October 12, 2011, 08:42:03 am ---I'd echo everything zallex said

I too have both spinners
The Apache is a big heavy solid piece of arcade machinery I like the feel best for DOT
The GGG Hi/lo is very small but well built. It's a great all around spinner it has a much higher resolution which is noticeably smother in Arkanoid, but that is because that game had such a ridiculously sensitive spinner, The Apache was fine for every other spinner game I tried including tempest
I did have some trouble with setting up the GGG Hi/Lo software in XP64 but eventually got it worked out


So the short answer is:

Apache for a dedicated DOT good for everything but Arkanoid
GGG Hi/Lo for all around Mame spinner that can play DOT very well (might want to avoid if your running XP64)

--- End quote ---

Thanks Bender, that's good information there.

At this stage I'm leaning towards the GGG Hi/Lo, main reason is the small footprint but I'm a bit worried about the mounting of it.
Gray_Area:
I imagine the Apache is essentially the same as the original DOT.

I played this games perhaps twenty times at Six Flags Magic Mountain in '84, and I don't recall whether I got to variable field and fire. Since MAME, I've been used to not having the option*, and just running back and forth and evenutally, hopefully, getting Sark.

However, today I finally had a run with the TT hi-low, and I found it just hard as hell to play the game. So much going on, and targeting wasn't exactly as it would've seemed. And I didn't at all understand how to aim for the ceiling.

*Old MAME allowed trackball use - probably around .69 - but I haven't used that in a while.
equlizer:
is it ok to lube the bearings on the apache?  if so, with what type of oil/grease? thx :)
RandyT:

--- Quote from: Gray_Area on October 28, 2011, 10:11:35 pm ---However, today I finally had a run with the TT hi-low, and I found it just hard as hell to play the game. So much going on, and targeting wasn't exactly as it would've seemed.

--- End quote ---

Did you adjust the sensitivity of the control within MAME?  At full sensitivity, the High-Low would be about 3x the resolution of the original, making it difficult to play.  Try reducing the sensitivity down to about 36% (I don't have the exact number at the moment) and see if it works better for you.

RandyT
Gray_Area:

--- Quote from: RandyT on October 29, 2011, 09:54:19 am ---
--- Quote from: Gray_Area on October 28, 2011, 10:11:35 pm ---However, today I finally had a run with the TT hi-low, and I found it just hard as hell to play the game. So much going on, and targeting wasn't exactly as it would've seemed.

--- End quote ---

Did you adjust the sensitivity of the control within MAME?  At full sensitivity, the High-Low would be about 3x the resolution of the original, making it difficult to play.  Try reducing the sensitivity down to about 36% (I don't have the exact number at the moment) and see if it works better for you.

RandyT

--- End quote ---

I was afraid I wasn't clear. There was no issue with the axis. I had problems with controlling up and down, which I think is related to where the 'targeting line' appears to be and where your discs actually hit in relation to it.
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