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What filters are you using for LCD screens?
BadMouth:
--- Quote from: Blanka on October 03, 2011, 10:34:22 am ---Blocky unantialiased upscaling.
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Exactly my problem.
I'm trying to smooth out the Taito Type X & NAOMI games (3D fighters and shmups).
I did some testing over the weekend and turning any filter on causes the Taito Type X games to crash. :banghead:
Anyone know if using an ATI card would make any difference?
EDIT: Did some research and it looks like antialiasing has to be turned off on the ATI cards as well (and isn't possible to turn off on some cards).
Vulgar Soul:
--- Quote from: Bender on October 03, 2011, 10:14:31 am ---I'm new to the HLSL thing
Am I correct that you need Direct3D running on your machine?
What are the specs needed to run this, processor and video card?
What was the first version of mame to support it?
This looks very promising for the LCD crowd
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You'll need DirectX 9.0c installed.
Not sure about processor or memory requirements on HLSL. I assume it's not too demanding in that regard, but HLSL is somewhat demanding on your video processing if you want to run it 100%. An NVIDIA 6 or 7 series and whatever's equivalent at ATI is the bare minimum here. And even that may chug along unless you make compromises like lowering your resolution or running MAME in windowed form. I'd say any card made in the past 3-5 years should be fine. I'm thinkin about which motherboard and components to pick up for my current build which will include an LCD monitor, Hyperspin, and HLSL, and I think any modest processor, and RAM capacity will be fine. I plan to pick up at least an affordable NVIDIA 8 series card or something. I think that could do it fine.
I believe It was introduced during the 142 cycle.
Blanka:
I kind of do like the Golden axe setting, but how do I alter it to get rid of the crap?
Crap IMO is:
- fishbowl shape: these monitors where not round on purpose, but by tech limitation. Curvature does not add anything useful.
- convergence problems. The red and cyan edges are simulating bad convergence. Again proof of crap tube tuning, and should not be in a filter.
Vulgar Soul:
--- Quote from: Blanka on October 05, 2011, 05:17:06 am ---I kind of do like the Golden axe setting, but how do I alter it to get rid of the crap?
Crap IMO is:
- fishbowl shape: these monitors where not round on purpose, but by tech limitation. Curvature does not add anything useful.
- convergence problems. The red and cyan edges are simulating bad convergence. Again proof of crap tube tuning, and should not be in a filter.
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The coolest part about HLSL: it's entirely customizable.
It can simulate every aspect of an old tube monitor on an LCD to various degrees. Even the less desirable (or for most of us, very desirable) effects of old CRTs can be raised or lowered to your liking. If all you want is some scanlines and maybe a bit of aperture mask simulation, you can adjust that on the fly and get the look you want; but even color bleeding/convergence, defocus, curvature, phosphor life/motion blur, and screen jittering can all be enabled and customized. with a little tweaking, you'd swear you were looking at your favorite games behind a real CRT. Once I tried HLSL for the first time I dumped my plans to hunt down an expensive and rare CRT for my cab when an LCD + HLSL looks damn near as good.
Here's lettuce's same settings above except without the tube look and without any color bleeding or defocusing.
Vulgar Soul:
One thing I really like about HLSL is its color settings. I never realized how "washed out" these games can look on an LCD until I messed around with HLSL's RGB settings. It brings out the deeper colors I remember many of these games having on it's original hardware. Compare for yourself.
LCD:
LCD + HLSL: