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What filters are you using for LCD screens?
BadMouth:
I bought an LCD monitor to use in my next project and tried a variety of games on it.
PC games at 1080 look beautiful on it and it's wonderful to have clear text.
I think everything else looks better on my CRT TV using an S-Video input though.
This cab was going to be geared more toward newer atomiswave,naomi & taito type x games,
but even the 3D Taito Type X games have too much jaggedness to them.
Are there any video card filters you consider "must use"?
pinballwizard79:
I turn off bilinear filtering & use the Triad6 effect for my LCD although this weekend I am going to do more experimenting with files other than Triad6.
Here is a download link for the Jedi ---steaming pile of meadow muffin---: http://images.arianchen.de/?x=filter
Do keep in mind to run @ 1080p or the native res of your screen in order for the effects to look correct. I remember running this all @ 768p on my 1080p TV & thinking "damn those CRT simulations are huge, must be they are intended to run on a smaller tv" lol. Later on I ran em @ 1080p & they looked great (Not CRT but now that I'm a LCD guy its all I want to look at these days).
Im not an expert so be sure to not only expirement with the filter & image effects but also the resolutions.
DCsegaDH:
I use scanrez2_althor, it looks so much better.
lettuce:
Just use HLSL setting in mame, with this setting in mame.ini file:
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_prescale_size 1
hlsl_preset -1
hlsl_write
hlsl_snap_width 1920
hlsl_snap_height 1200
shadow_mask_alpha 0.15
shadow_mask_texture aperture.png
shadow_mask_x_count 512
shadow_mask_y_count 384
shadow_mask_usize 0.09375
shadow_mask_vsize 0.09375
curvature 0.05
screen_scale_top 1.0
screen_scale_bottom 1.0
pincushion 0.05
scanline_alpha 0.75
scanline_size 1.10
scanline_height 0.60
scanline_bright_scale 1.70
scanline_bright_offset 0.60
scanline_jitter 0.15
defocus_x 1.5
defocus_y 1.5
red_converge_x -0.4
red_converge_y -0.6
green_converge_x 0.0
green_converge_y 0.0
blue_converge_x 0.0
blue_converge_y 0.0
red_radial_converge_x 0.0
red_radial_converge_y 0.0
green_radial_converge_x 0.0
green_radial_converge_y 0.0
blue_radial_converge_x 0.0
blue_radial_converge_y 0.0
red_from_r 1
red_from_g 0.0
red_from_b 0.0
green_from_r 0.0
green_from_g 1
green_from_b 0.0
blue_from_r 0.0
blue_from_g 0.0
blue_from_b 1
saturation 1.05
red_offset 0.0
green_offset 0.0
blue_offset 0.0
red_scale 1.20
green_scale 1.20
blue_scale 1.20
red_power 1.70
green_power 1.70
blue_power 1.70
red_floor 0.06
green_floor 0.06
blue_floor 0.06
red_phosphor_life 0.10
green_phosphor_life 0.10
blue_phosphor_life 0.10
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_y 3.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2
BadMouth:
Thanks for the replies. I wasn't really looking for scanlines, just smoothing. (but maybe they will help)
I read up on what each of the video card settings actually do.
I'll just have to make a adjustments and see if it's possible to get the results I want.
This cab (if I even build it now) is more focused on newer games that aren't playable in MAME.