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| What filters are you using for LCD screens? |
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| BadMouth:
I bought an LCD monitor to use in my next project and tried a variety of games on it. PC games at 1080 look beautiful on it and it's wonderful to have clear text. I think everything else looks better on my CRT TV using an S-Video input though. This cab was going to be geared more toward newer atomiswave,naomi & taito type x games, but even the 3D Taito Type X games have too much jaggedness to them. Are there any video card filters you consider "must use"? |
| pinballwizard79:
I turn off bilinear filtering & use the Triad6 effect for my LCD although this weekend I am going to do more experimenting with files other than Triad6. Here is a download link for the Jedi ---steaming pile of meadow muffin---: http://images.arianchen.de/?x=filter Do keep in mind to run @ 1080p or the native res of your screen in order for the effects to look correct. I remember running this all @ 768p on my 1080p TV & thinking "damn those CRT simulations are huge, must be they are intended to run on a smaller tv" lol. Later on I ran em @ 1080p & they looked great (Not CRT but now that I'm a LCD guy its all I want to look at these days). Im not an expert so be sure to not only expirement with the filter & image effects but also the resolutions. |
| DCsegaDH:
I use scanrez2_althor, it looks so much better. |
| lettuce:
Just use HLSL setting in mame, with this setting in mame.ini file: # # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_prescale_size 1 hlsl_preset -1 hlsl_write hlsl_snap_width 1920 hlsl_snap_height 1200 shadow_mask_alpha 0.15 shadow_mask_texture aperture.png shadow_mask_x_count 512 shadow_mask_y_count 384 shadow_mask_usize 0.09375 shadow_mask_vsize 0.09375 curvature 0.05 screen_scale_top 1.0 screen_scale_bottom 1.0 pincushion 0.05 scanline_alpha 0.75 scanline_size 1.10 scanline_height 0.60 scanline_bright_scale 1.70 scanline_bright_offset 0.60 scanline_jitter 0.15 defocus_x 1.5 defocus_y 1.5 red_converge_x -0.4 red_converge_y -0.6 green_converge_x 0.0 green_converge_y 0.0 blue_converge_x 0.0 blue_converge_y 0.0 red_radial_converge_x 0.0 red_radial_converge_y 0.0 green_radial_converge_x 0.0 green_radial_converge_y 0.0 blue_radial_converge_x 0.0 blue_radial_converge_y 0.0 red_from_r 1 red_from_g 0.0 red_from_b 0.0 green_from_r 0.0 green_from_g 1 green_from_b 0.0 blue_from_r 0.0 blue_from_g 0.0 blue_from_b 1 saturation 1.05 red_offset 0.0 green_offset 0.0 blue_offset 0.0 red_scale 1.20 green_scale 1.20 blue_scale 1.20 red_power 1.70 green_power 1.70 blue_power 1.70 red_floor 0.06 green_floor 0.06 blue_floor 0.06 red_phosphor_life 0.10 green_phosphor_life 0.10 blue_phosphor_life 0.10 yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_y 3.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2 |
| BadMouth:
Thanks for the replies. I wasn't really looking for scanlines, just smoothing. (but maybe they will help) I read up on what each of the video card settings actually do. I'll just have to make a adjustments and see if it's possible to get the results I want. This cab (if I even build it now) is more focused on newer games that aren't playable in MAME. |
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