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Which spinner?

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nick3092:


--- Quote from: NelsonPJ on September 29, 2011, 02:40:17 pm ---
--- Quote from: RandyT on September 28, 2011, 11:10:35 pm ---MAME can do this fine on it's own.  When reducing, it works in percentages.  A sensitivity of "1" (the lowest) would make a 1200 transition per revolution spinner be seen as a 12 tpr spinner. 2 would be 24 tpr, 3=36 tpr, 4=48 tpr, 5=60 tpr and 6=72 tpr...and so on.  6 is the magic sensitivity number that coincides with the original 72 tpr encoder used on Tempest and similar titles, when using a 1200 tpr spinner like the TurboTwist 2.

--- End quote ---

This is interesting... I'd never thought about what the analog sensitivity setting actually meant.  As a recent TurboTwist 2 customer, do you have a list of recommended MAME settings for spinner games?

--- End quote ---

You have to do some basic math, but here is what you are looking for:

http://wiki.arcadecontrols.com/wiki/Spinner_Turn_Count

Necro:

Even with all of the above, I wanted to just note there's definitely a different feel between spinners that may be important.  For me, I played a LOT of Arkanoid on a cabinet.  Even though I have an Oscar spinner (a tempest spinner, basically), and it's regarded as a very good spinner, I still went and purchased a Arkanoid spinner as well.  Playing the game on the Tempest spinner just feels 'wrong'.  Likewise, trying the opposite doesn't work well either.

In short, because I have a headache and feel crappy and don't want to type anymore - get a high res one that spins freely if it's all you're going to use.  But be prepared to get something else if you want the right 'feel'. 



ragnar:

Arrgghhhh

Never thought of using a spinner for racing games.  Now i think i have to retrofit my panel.  Any reason to do 2?   Should any buttons be located nearby?

Gray_Area:

Start at 0 and move up in increments of 10. Find what you like.

NelsonPJ:


--- Quote from: nick3092 on September 29, 2011, 08:40:41 pm ---
--- Quote from: NelsonPJ on September 29, 2011, 02:40:17 pm ---
--- Quote from: RandyT on September 28, 2011, 11:10:35 pm ---MAME can do this fine on it's own.  When reducing, it works in percentages.  A sensitivity of "1" (the lowest) would make a 1200 transition per revolution spinner be seen as a 12 tpr spinner. 2 would be 24 tpr, 3=36 tpr, 4=48 tpr, 5=60 tpr and 6=72 tpr...and so on.  6 is the magic sensitivity number that coincides with the original 72 tpr encoder used on Tempest and similar titles, when using a 1200 tpr spinner like the TurboTwist 2.

--- End quote ---

This is interesting... I'd never thought about what the analog sensitivity setting actually meant.  As a recent TurboTwist 2 customer, do you have a list of recommended MAME settings for spinner games?

--- End quote ---

You have to do some basic math, but here is what you are looking for:

http://wiki.arcadecontrols.com/wiki/Spinner_Turn_Count

--- End quote ---

That's what I was looking for...  What I find most interesting about that wiki page are the comments about how much one turn of the spinner moved on screen - like one turn in Tempest equaled five spaces.  I can remember playing these games in the arcade, but not to that level of detail...


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