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Which spinner?
nick3092:
--- Quote from: NelsonPJ on September 29, 2011, 02:40:17 pm ---
--- Quote from: RandyT on September 28, 2011, 11:10:35 pm ---MAME can do this fine on it's own. When reducing, it works in percentages. A sensitivity of "1" (the lowest) would make a 1200 transition per revolution spinner be seen as a 12 tpr spinner. 2 would be 24 tpr, 3=36 tpr, 4=48 tpr, 5=60 tpr and 6=72 tpr...and so on. 6 is the magic sensitivity number that coincides with the original 72 tpr encoder used on Tempest and similar titles, when using a 1200 tpr spinner like the TurboTwist 2.
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This is interesting... I'd never thought about what the analog sensitivity setting actually meant. As a recent TurboTwist 2 customer, do you have a list of recommended MAME settings for spinner games?
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You have to do some basic math, but here is what you are looking for:
http://wiki.arcadecontrols.com/wiki/Spinner_Turn_Count
Necro:
Even with all of the above, I wanted to just note there's definitely a different feel between spinners that may be important. For me, I played a LOT of Arkanoid on a cabinet. Even though I have an Oscar spinner (a tempest spinner, basically), and it's regarded as a very good spinner, I still went and purchased a Arkanoid spinner as well. Playing the game on the Tempest spinner just feels 'wrong'. Likewise, trying the opposite doesn't work well either.
In short, because I have a headache and feel crappy and don't want to type anymore - get a high res one that spins freely if it's all you're going to use. But be prepared to get something else if you want the right 'feel'.
ragnar:
Arrgghhhh
Never thought of using a spinner for racing games. Now i think i have to retrofit my panel. Any reason to do 2? Should any buttons be located nearby?
Gray_Area:
Start at 0 and move up in increments of 10. Find what you like.
NelsonPJ:
--- Quote from: nick3092 on September 29, 2011, 08:40:41 pm ---
--- Quote from: NelsonPJ on September 29, 2011, 02:40:17 pm ---
--- Quote from: RandyT on September 28, 2011, 11:10:35 pm ---MAME can do this fine on it's own. When reducing, it works in percentages. A sensitivity of "1" (the lowest) would make a 1200 transition per revolution spinner be seen as a 12 tpr spinner. 2 would be 24 tpr, 3=36 tpr, 4=48 tpr, 5=60 tpr and 6=72 tpr...and so on. 6 is the magic sensitivity number that coincides with the original 72 tpr encoder used on Tempest and similar titles, when using a 1200 tpr spinner like the TurboTwist 2.
--- End quote ---
This is interesting... I'd never thought about what the analog sensitivity setting actually meant. As a recent TurboTwist 2 customer, do you have a list of recommended MAME settings for spinner games?
--- End quote ---
You have to do some basic math, but here is what you are looking for:
http://wiki.arcadecontrols.com/wiki/Spinner_Turn_Count
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That's what I was looking for... What I find most interesting about that wiki page are the comments about how much one turn of the spinner moved on screen - like one turn in Tempest equaled five spaces. I can remember playing these games in the arcade, but not to that level of detail...