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Number of CP Player Buttons (6 or 8)

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ragnar:

The systems you mentioned do not have N64 in the list.  All of those are digitial.

What you do have .... please verify my numbers:

NES: 2 buttons (plus start/select)
SNES: 6 buttons? (plus start/select?)
Genesis: 3 buttons (acutally 6 with the upgraded controller) and start
SegaMS: no idea
C64: ?????????? See what the games you want need.

I'd guess that 6 buttons is what you need for consoles.  I'd just do the 7 button layout that is like mine.  Neo Geo is well worth it.  You don't need analog.  I'd you those Mag Stik pluses.

If you'd expect to have alot of people over, consider a 4P CP.  If not, just save the money.

Beyond all this, see what your musts are for Mame.  I kinda regret not doing a trackball.  Thing costs big bucks though so I can't so I am that upset.

StriderDSO:

Well, I think I'll go with the seven buttons. I'm still debating whether or not to use an analogue stick, or just get a MagStik - the cost savings would be nice! Thanks for the input.

ragnar:

If I had to do it again, I'd do magstiks.

Remember, you are going to have hundreds of games playable.  What you are missing out on no analog is inconsequential.  Your probably going to get 95%+ of the games you want from a magstik pro.  But those games will be better with a magstik.

If you ever do a second cab, you could do it as a dual flightstick setup that supports N64.  Just a thought but it is one that I am currently having for myself.

ragnar:

Let me add this.  I do have a u360.  I am not upset over it.  I should be clear over that fact.

If this is your first build, I think you'd be happy any way you go.  You can't get everything out of one build.  It's best to come to terms with it.

codefenix:


--- Quote from: ragnar on September 22, 2011, 09:50:03 pm ---
NES: 2 buttons (plus start/select)
SNES: 6 buttons? (plus start/select?)
Genesis: 3 buttons (acutally 6 with the upgraded controller) and start
SegaMS: no idea
C64: ?????????? See what the games you want need.

I'd guess that 6 buttons is what you need for consoles.  I'd just do the 7 button layout that is like mine.  Neo Geo is well worth it.  You don't need analog.  I'd you those Mag Stik pluses.

If you'd expect to have alot of people over, consider a 4P CP.  If not, just save the money.

Beyond all this, see what your musts are for Mame.  I kinda regret not doing a trackball.  Thing costs big bucks though so I can't so I am that upset.

--- End quote ---


I'll chime in.  My cab uses 8 buttons per player.



I got a shot of my panel before painting it, mostly because I was excited to see how the controls would look in the panel.



Each player has six colored buttons, the white player-start button, and an extra black button, for a total of eight.  On console emulators, the white button is for start and the black button is for select/mode.  The third black button in the upper left is ESC.  This setup works wonderfully for Mame and for 8-bit and 16-bit console emulators.

Speaking to the buttons each system needs:

NES: 4 buttons - A, B, Start, Select
SNES: 8 buttons - X, A, B, Y, R, L, Start, Select
Genesis: 8 buttons - A, B, C, X, Y, Z, Start, Mode
SMS: 2 buttons - 1, 2 (the 1 button doubles as start IIRC)
C64: 1 button on some, 2 on others, plus a keyboard.  I'd forget about putting this in a cab.

The trackball is the X-Arcade USB / PS/2 assembly.  Costs a mere $60, works great, and I love it.  I believe it's the same assembly used in their Tankstick.

If I had to do my control panel again, I believe I would move my extra black buttons down closer to the colored buttons, going for that 7-button layout that Ragnar mentioned.  It would certainly be more conducive for 4-button NeoGeo games.  Aside from that I'm really pleased with how it turned out.




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